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c56cad7a9d
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more sound updates wooooo
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2021-05-17 17:02:55 +01:00 |
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4395681868
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make freeze levels fully playable
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2021-05-16 20:00:39 +01:00 |
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abd72f4121
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more level design
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2021-05-16 01:22:50 +01:00 |
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f5630b4140
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fix falling floor
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2021-05-10 16:58:47 +01:00 |
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07c89104f9
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fixed time freeze not working
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2021-04-13 15:33:59 +01:00 |
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01e8c30439
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 11:24:50 +00:00 |
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e2a4d6dd45
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fix compile errors
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2021-03-25 10:51:22 +00:00 |
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94959bcb71
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
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122d0e1ff3
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
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1611962ae9
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
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a83cad4a2a
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create 3rd boost puzzle
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2021-03-23 15:03:18 +00:00 |
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
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Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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Programmer-DField
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be850a3795
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Changes made as per code review.
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2021-03-02 19:47:28 +00:00 |
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Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
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