Programmer-DField
2773c3f954
Continued work on getting the respawn system working, merge has broken functionality.
2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
Cat Flynn
618dab1052
Merge branch 'main' into Checkpoints
2021-02-15 18:58:35 +00:00
Cinder Foster-Smith
96860632ff
Feature/character controller
2021-02-15 18:09:32 +00:00
Programmer-DField
3b9e31a4b3
Added a safezone that reports the position of the player whenever they are within the area.
...
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Cat Flynn
4424659082
Merge branch 'main' into feature/flow
2021-02-12 10:36:41 +00:00
cyndrdev
a4906a35d4
gameflow
2021-02-12 09:32:10 +00:00
Cat Flynn
a24decc606
update game title in project settings
2021-01-27 16:27:17 +00:00
cyndrdev
ab7cd608cb
basic player controller and input handling
2021-01-27 11:27:56 +00:00
cyndrdev
10a02047ce
package setup
2021-01-27 07:43:40 +00:00
Cat Flynn
bd5bc825d3
initial commit
2021-01-25 19:44:17 +00:00