Programmer-DField
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4bead84e56
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Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
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2021-02-28 00:54:20 +00:00 |
Programmer-DField
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078e356810
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The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.
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2021-02-26 17:08:41 +00:00 |
Programmer-DField
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2773c3f954
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Continued work on getting the respawn system working, merge has broken functionality.
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2021-02-26 15:02:33 +00:00 |
Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Programmer-DField
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1f4c063c60
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Updated the FallingFloor script. The floor now begins to lower, waits for a set period and then is destroyed. I plan to add a disssolve effect to make this transition look better. The player begins to slowly fall with the floor until the object is destroyed at which point the player falls with gravity hitting the sspike trap and "dying".
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2021-02-25 00:51:11 +00:00 |
Programmer-DField
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83cd280778
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Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
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2021-02-24 23:41:33 +00:00 |
cyndrdev
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Cinder Foster-Smith
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
cyndrdev
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a4906a35d4
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gameflow
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2021-02-12 09:32:10 +00:00 |
cyndrdev
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7fefaae405
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
cyndrdev
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ab7cd608cb
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |