Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Programmer-DField
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83cd280778
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Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
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2021-02-24 23:41:33 +00:00 |
Cinder Foster-Smith
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8a96a44a64
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Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend
See merge request kernel-panic/revival!10
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2021-02-22 17:13:47 +00:00 |
cyndrdev
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Cat Flynn
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60634152d3
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play audio via FMOD using key from dialogue database
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2021-02-22 15:29:17 +00:00 |
Cat Flynn
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1fe3bbd79d
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Merge branch 'main' into artefacts_list
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2021-02-22 09:01:33 +00:00 |
Novvator
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4397ec0326
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Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
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2021-02-19 15:14:14 +00:00 |
Cinder Foster-Smith
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
cyndrdev
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7a25b61f90
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fixed ci issue
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2021-02-12 14:12:26 +00:00 |