11 Commits

Author SHA1 Message Date
Programmer-DField
2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
Programmer-DField
3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
4424659082 Merge branch 'main' into feature/flow 2021-02-12 10:36:41 +00:00
a4906a35d4 gameflow 2021-02-12 09:32:10 +00:00
a24decc606 update game title in project settings 2021-01-27 16:27:17 +00:00
ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
10a02047ce package setup 2021-01-27 07:43:40 +00:00
bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00