cyndrdev
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
cyndrdev
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87e5249578
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tried to fix FMOD dialogue issue
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2021-03-05 14:11:16 +00:00 |
cyndrdev
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6a1a99d59b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 13:42:27 +00:00 |
cyndrdev
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377a13fb4c
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meta shenanigans
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2021-03-05 13:42:06 +00:00 |
cyndrdev
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f20fe247a7
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added VO FMOD events
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2021-03-05 13:34:45 +00:00 |
Cat Flynn
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6100035289
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banks weren't tracked?
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2021-03-05 13:26:45 +00:00 |
Cat Flynn
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
cyndrdev
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b164558076
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added temporary VO lines
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2021-03-05 13:02:07 +00:00 |
Cat Flynn
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b64e4e30af
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update fmod meta file apparently
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2021-03-05 12:52:40 +00:00 |
Cat Flynn
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1978a691d1
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development build on ci
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2021-03-05 12:52:28 +00:00 |
Cat Flynn
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27e512a780
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delete unused script
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2021-03-05 12:49:44 +00:00 |
Cinder Foster-Smith
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5e63fc8154
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Merge branch 'Traps' into 'main'
Traps
See merge request kernel-panic/revival!19
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2021-03-05 12:17:25 +00:00 |
cyndrdev
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
Cinder Foster-Smith
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ba60e1e567
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Merge branch 'Feature/alpha-level-design' into 'main'
Feature/alpha level design
Closes #54
See merge request kernel-panic/revival!27
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2021-03-05 12:00:22 +00:00 |
Cat Flynn
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a2003fa4a0
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Merge branch 'main' into Anims_Idle+Walk
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2021-03-05 11:32:43 +00:00 |
Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
LojZa33
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e0a80e3103
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Animations Idle Walk(to be fixed)
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2021-03-04 23:11:28 +01:00 |
Cat Flynn
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
Cat Flynn
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
cyndrdev
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d8b2e1e977
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added events & banks for new audio
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2021-03-04 15:40:32 +00:00 |
cyndrdev
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363ae1cb58
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added cai's WIP music track
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2021-03-04 15:05:39 +00:00 |
cyndrdev
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695440e978
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added cai's audio stuff
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2021-03-04 14:52:46 +00:00 |
CharlieTinley
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45ec2145ef
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minor bug fixes
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2021-03-03 21:36:35 +00:00 |
Cat Flynn
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e772598beb
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add level geometry to main scene
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2021-03-03 20:29:55 +00:00 |
Cat Flynn
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4b7fbae286
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Merge branch 'artefactUI_fixes' into 'main'
small fixes
See merge request kernel-panic/revival!26
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2021-03-03 17:57:53 +00:00 |
Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
Programmer-DField
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b6888e891c
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Added artifacts from source.
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2021-03-03 13:12:11 +00:00 |
Cat Flynn
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53c5ec45d5
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Merge branch 'bug/broken-respawn' into 'main'
use SO-based references for respawn position and events
Closes #49
See merge request kernel-panic/revival!25
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2021-03-03 13:08:35 +00:00 |
Cat Flynn
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Cat Flynn
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84c67b7f11
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Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL
See merge request kernel-panic/revival!24
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2021-03-02 21:07:43 +00:00 |
Programmer-DField
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be850a3795
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Changes made as per code review.
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2021-03-02 19:47:28 +00:00 |
CharlieTinley
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88fd38453b
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Cinder Foster-Smith
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76c07b7fa1
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Merge branch 'CineCamera' into 'main'
Cine camera
See merge request kernel-panic/revival!22
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2021-03-02 19:19:04 +00:00 |
cyndrdev
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ad40b0195e
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made main use new cameras
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2021-03-02 19:06:17 +00:00 |
cyndrdev
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1e8710a926
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Merge branch 'main' into CineCamera
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2021-03-02 19:05:19 +00:00 |
cyndrdev
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7551e3434e
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added player glue prefab
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2021-03-02 19:04:38 +00:00 |
cyndrdev
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f90267dedf
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added cameras into seperate prefab
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2021-03-02 18:59:04 +00:00 |
Cat Flynn
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f28e4e27fa
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bump wait time in build
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2021-03-02 18:44:59 +00:00 |
cyndrdev
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ef203777ae
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Merge branch 'main' into CineCamera
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2021-03-02 18:44:31 +00:00 |
Cinder Foster-Smith
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
Cat Flynn
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3690668097
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Merge branch 'artefactUI' into 'main'
Artefact UI
See merge request kernel-panic/revival!21
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2021-03-02 18:35:16 +00:00 |
cyndrdev
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1d8eff8015
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fixed camera rotation issues'
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2021-03-02 18:28:13 +00:00 |
Cat Flynn
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
Cat Flynn
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
Novvator
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f58f89a9ee
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fixed bug when timeScale = 0
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2021-03-02 17:10:12 +00:00 |
Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
Cat Flynn
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cc28ee3c2f
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Programmer-DField
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368b03f848
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Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
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2021-03-01 23:26:35 +00:00 |
Programmer-DField
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7fee30a4bd
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No drastic changes. Just demo shown to the team.
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2021-03-01 18:33:28 +00:00 |