9baddf74a1 
							
						 
					 
					
						
						
							
							remove extraneous debug logs  
						
						
						
						
					 
					
						2021-03-12 17:46:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a9dfbbc99d 
							
						 
					 
					
						
						
							
							Merge branch 'main' into ArrowWall  
						
						
						
						
					 
					
						2021-03-12 17:41:34 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							7c56c0defa 
							
						 
					 
					
						
						
							
							Changes made as suggested in code review (part2)  
						
						
						
						
					 
					
						2021-03-12 15:58:18 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							baad3163e6 
							
						 
					 
					
						
						
							
							Made changes as per code review.  
						
						
						
						
					 
					
						2021-03-12 11:52:56 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							27e512a780 
							
						 
					 
					
						
						
							
							delete unused script  
						
						
						
						
					 
					
						2021-03-05 12:49:44 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							98a9003556 
							
						 
					 
					
						
						
							
							Merge branch 'main' into Traps  
						
						
						
						
					 
					
						2021-03-05 12:06:35 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							1a47208d3f 
							
						 
					 
					
						
						
							
							Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.  
						
						
						
						
					 
					
						2021-03-04 23:31:22 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fe1e69fa94 
							
						 
					 
					
						
						
							
							add safe and kill planes  
						
						
						
						
					 
					
						2021-03-04 16:55:29 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							0290806bbc 
							
						 
					 
					
						
						
							
							use SO-based references for respawn position and events  
						
						
						
						
					 
					
						2021-03-03 12:53:52 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							4bead84e56 
							
						 
					 
					
						
						
							
							Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?  
						
						
						
						
					 
					
						2021-02-28 00:54:20 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							078e356810 
							
						 
					 
					
						
						
							
							The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.  
						
						
						
						
					 
					
						2021-02-26 17:08:41 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							2773c3f954 
							
						 
					 
					
						
						
							
							Continued work on getting the respawn system working, merge has broken functionality.  
						
						
						
						
					 
					
						2021-02-26 15:02:33 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							3ef56e2bc1 
							
						 
					 
					
						
						
							
							Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.  
						
						
						
						
					 
					
						2021-02-26 14:50:30 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							83cd280778 
							
						 
					 
					
						
						
							
							Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.  
						
						
						
						
					 
					
						2021-02-24 23:41:33 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							079fa914a2 
							
						 
					 
					
						
						
							
							Updated animations. Disabled player controller during death. Generally cleaned code.  
						
						
						
						
					 
					
						2021-02-15 16:23:29 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							adb0c9e673 
							
						 
					 
					
						
						
							
							Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient.  
						
						
						
						
					 
					
						2021-02-15 13:14:42 +00:00 
						 
				 
			
				
					
						
							
							
								Programmer-DField 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9e31a4b3 
							
						 
					 
					
						
						
							
							Added a safezone that reports the position of the player whenever they are within the area.  
						
						... 
						
						
						
						Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes. 
						
						
					 
					
						2021-02-15 09:44:04 +00:00