create 3rd boost puzzle
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|
@ -1,47 +1,60 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEditorInternal;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
|
||||||
public partial class ArrowWall : MonoBehaviour
|
public partial class ArrowWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
// delay between trap triggering and firing
|
||||||
|
[SerializeField] private float _delay = 1.0f;
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
|
|
||||||
[SerializeField] private ParticleSystem _particles;
|
[SerializeField] private ParticleSystem _particles;
|
||||||
[SerializeField] private Killbox _killbox;
|
[SerializeField] private Killbox _killbox;
|
||||||
|
|
||||||
private float _killTimer = -1;
|
private float? _triggered = null;
|
||||||
|
|
||||||
public void Trigger()
|
public void Trigger()
|
||||||
{
|
{
|
||||||
// TODO: pressure plate 'click' sound
|
// TODO: pressure plate 'click' sound
|
||||||
|
|
||||||
// set kill timer to zero, start counting
|
// set triggered time
|
||||||
_killTimer = 0;
|
_triggered = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_killTimer < 0) return;
|
if (!_triggered.HasValue) return;
|
||||||
|
|
||||||
|
var elapsed = Time.time - _triggered.Value;
|
||||||
|
|
||||||
// TODO: implications for time freeze
|
// TODO: implications for time freeze
|
||||||
_killTimer += Time.deltaTime;
|
if (elapsed > _delay)
|
||||||
if (_killTimer > _settings.ArrowWall.delay)
|
|
||||||
{
|
{
|
||||||
// TODO: arrow whoosh noises
|
// TODO: arrow whoosh noises
|
||||||
// reset
|
|
||||||
|
|
||||||
_particles.Play();
|
_particles.Play();
|
||||||
|
|
||||||
// kill player
|
// kill player
|
||||||
_killbox.KillPlayer();
|
_killbox.KillPlayer();
|
||||||
|
|
||||||
_killTimer = -1;
|
Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!_triggered.HasValue) return;
|
||||||
|
|
||||||
|
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
_killTimer = -1;
|
_triggered = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -12,15 +12,14 @@ public class FallawayFloor : MonoBehaviour
|
||||||
public float speed;
|
public float speed;
|
||||||
// Time it takes for ogjecct to begin moving towards the ground.
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
public float fallAwayTime;
|
public float fallAwayTime;
|
||||||
public Material dissolve;
|
|
||||||
|
|
||||||
[SerializeField] private Renderer _renderer;
|
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
[SerializeField] private GameObject _graphics;
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
private Vector3 initialPosition;
|
private Vector3 initialPosition;
|
||||||
private bool _triggered = false;
|
|
||||||
|
private float? _triggered = null;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -32,9 +31,9 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!_triggered) return;
|
if (!_triggered.HasValue) return;
|
||||||
|
|
||||||
if (_settings.FallawayFloor.CanRespawn)
|
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
|
@ -48,7 +47,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!_triggered && other.CompareTag("Player"))
|
if (!_triggered.HasValue && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
StartCoroutine(Fall());
|
StartCoroutine(Fall());
|
||||||
}
|
}
|
||||||
|
@ -61,7 +60,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
_settings.FallawayFloor.ShakeStrength);
|
_settings.FallawayFloor.ShakeStrength);
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||||
|
|
||||||
_triggered = true;
|
_triggered = Time.time;
|
||||||
|
|
||||||
// wait a moment
|
// wait a moment
|
||||||
yield return new WaitForSeconds(fallAwayTime);
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
@ -72,7 +71,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
_triggered = false;
|
_triggered = null;
|
||||||
transform.position = initialPosition;
|
transform.position = initialPosition;
|
||||||
rb.velocity = Vector3.zero;
|
rb.velocity = Vector3.zero;
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,10 +3,13 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class Killbox : MonoBehaviour
|
public class Killbox : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private bool _instakill = false;
|
||||||
|
|
||||||
private BoxCollider _box;
|
private BoxCollider _box;
|
||||||
private PlayerDeath _player;
|
private PlayerDeath _player;
|
||||||
|
|
||||||
|
@ -24,6 +27,13 @@ public class Killbox : MonoBehaviour
|
||||||
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
||||||
{
|
{
|
||||||
_player = pd;
|
_player = pd;
|
||||||
|
|
||||||
|
if (_instakill)
|
||||||
|
{
|
||||||
|
KillPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
_playerEnter.Invoke();
|
_playerEnter.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -46,11 +56,8 @@ public class Killbox : MonoBehaviour
|
||||||
|
|
||||||
public void KillPlayer()
|
public void KillPlayer()
|
||||||
{
|
{
|
||||||
if (!_player)
|
// can't kill out of bounds player
|
||||||
{
|
if (!_player) return;
|
||||||
Debug.LogError("killbox tried to contain out of bounds player", this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_player.Respawn();
|
_player.Respawn();
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,19 +8,21 @@ using UnityEngine;
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||||
public class TrapSettings : ScriptableObject
|
public class TrapSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public float SafeTime => _safeTime;
|
||||||
|
[Header("General")]
|
||||||
|
// how long the player has currently been safe for. -1 while the player is not
|
||||||
|
// in a safe zone
|
||||||
|
[SerializeField] private SerialFloat _safeTime;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct FallawayFloorSettings
|
public struct FallawayFloorSettings
|
||||||
{
|
{
|
||||||
|
// how long the trap takes to reset while the player is in a safe zone
|
||||||
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
|
|
||||||
public string FMODEvent => _fmodEvent;
|
public string FMODEvent => _fmodEvent;
|
||||||
[SerializeField] private string _fmodEvent;
|
[SerializeField] private string _fmodEvent;
|
||||||
|
|
||||||
[Header("Platform respawning")]
|
|
||||||
// how long it takes for falling platforms to respawn while the player is safe
|
|
||||||
[SerializeField] private SerialFloat _respawnTime;
|
|
||||||
// how long the player has currently been safe for. -1 while the player is not
|
|
||||||
// in a safe zone
|
|
||||||
[SerializeField] private SerialFloat _safeTime;
|
|
||||||
public bool CanRespawn => _safeTime > _respawnTime;
|
|
||||||
|
|
||||||
public float ShakeStrength => _shakeStrength;
|
public float ShakeStrength => _shakeStrength;
|
||||||
[Header("Animation")]
|
[Header("Animation")]
|
||||||
|
@ -35,7 +37,8 @@ public class TrapSettings : ScriptableObject
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct ArrowWallSettings
|
public struct ArrowWallSettings
|
||||||
{
|
{
|
||||||
public float delay;
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrowWallSettings ArrowWall => _arrowWall;
|
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||||
|
|
|
@ -12,11 +12,11 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
|
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
|
||||||
m_Name: Trap Settings
|
m_Name: Trap Settings
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
|
||||||
_fallawayFloor:
|
_fallawayFloor:
|
||||||
|
_safeResetTime: 5
|
||||||
_fmodEvent: event:/Environment/Traps/FallingPlatform
|
_fmodEvent: event:/Environment/Traps/FallingPlatform
|
||||||
_respawnTime: {fileID: 11400000, guid: 1d2951ab5083d4d48a319ff00a9eb8bd, type: 2}
|
|
||||||
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
|
|
||||||
_shakeStrength: 0.1
|
_shakeStrength: 0.1
|
||||||
_popInEase: 27
|
_popInEase: 27
|
||||||
_arrowWall:
|
_arrowWall:
|
||||||
delay: 2
|
_safeResetTime: 5
|
||||||
|
|
Loading…
Reference in New Issue