From a83cad4a2a167f65030282a70d70152cd55c9194 Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Tue, 23 Mar 2021 15:03:18 +0000 Subject: [PATCH] create 3rd boost puzzle --- .../Puzzles/Boost/Boost_Puzzle_3.prefab | 2543 +++++++++++++++++ .../Puzzles/Boost/Boost_Puzzle_3.prefab.meta | 7 + game/Assets/Prefabs/Traps/ArrowWall.prefab | 56 +- game/Assets/Prefabs/Zones/Safe Zone.prefab | 2 +- game/Assets/Scenes/BoostPuzzles.unity | 860 +----- game/Assets/Scripts/Traps/ArrowWall.cs | 33 +- game/Assets/Scripts/Traps/FallawayFloor.cs | 15 +- game/Assets/Scripts/Traps/Killbox.cs | 17 +- game/Assets/Scripts/Traps/TrapSettings.cs | 21 +- .../Assets/Settings/Traps/Trap Settings.asset | 6 +- 10 files changed, 2706 insertions(+), 854 deletions(-) create mode 100644 game/Assets/Prefabs/Puzzles/Boost/Boost_Puzzle_3.prefab create mode 100644 game/Assets/Prefabs/Puzzles/Boost/Boost_Puzzle_3.prefab.meta diff --git a/game/Assets/Prefabs/Puzzles/Boost/Boost_Puzzle_3.prefab b/game/Assets/Prefabs/Puzzles/Boost/Boost_Puzzle_3.prefab new file mode 100644 index 0000000..77d29ac --- /dev/null +++ b/game/Assets/Prefabs/Puzzles/Boost/Boost_Puzzle_3.prefab @@ -0,0 +1,2543 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3735992581806452311 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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private float _killTimer = -1; + private float? _triggered = null; public void Trigger() { // TODO: pressure plate 'click' sound - // set kill timer to zero, start counting - _killTimer = 0; + // set triggered time + _triggered = Time.time; } private void Update() { - if (_killTimer < 0) return; + if (!_triggered.HasValue) return; + + var elapsed = Time.time - _triggered.Value; // TODO: implications for time freeze - _killTimer += Time.deltaTime; - if (_killTimer > _settings.ArrowWall.delay) + if (elapsed > _delay) { // TODO: arrow whoosh noises - // reset _particles.Play(); // kill player _killbox.KillPlayer(); - _killTimer = -1; + Reset(); + } + } + + private void LateUpdate() + { + if (!_triggered.HasValue) return; + + if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime) + { + Reset(); } } public void Reset() { - _killTimer = -1; + _triggered = null; } } \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index 683b716..5b2bb78 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -12,15 +12,14 @@ public class FallawayFloor : MonoBehaviour public float speed; // Time it takes for ogjecct to begin moving towards the ground. public float fallAwayTime; - public Material dissolve; - [SerializeField] private Renderer _renderer; [SerializeField] private TrapSettings _settings; [SerializeField] private GameObject _graphics; private Rigidbody rb; private Vector3 initialPosition; - private bool _triggered = false; + + private float? _triggered = null; private void Start() { @@ -32,9 +31,9 @@ public class FallawayFloor : MonoBehaviour private void LateUpdate() { - if (!_triggered) return; + if (!_triggered.HasValue) return; - if (_settings.FallawayFloor.CanRespawn) + if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime) { Reset(); @@ -48,7 +47,7 @@ public class FallawayFloor : MonoBehaviour private void OnTriggerEnter(Collider other) { - if (!_triggered && other.CompareTag("Player")) + if (!_triggered.HasValue && other.CompareTag("Player")) { StartCoroutine(Fall()); } @@ -61,7 +60,7 @@ public class FallawayFloor : MonoBehaviour _settings.FallawayFloor.ShakeStrength); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); - _triggered = true; + _triggered = Time.time; // wait a moment yield return new WaitForSeconds(fallAwayTime); @@ -72,7 +71,7 @@ public class FallawayFloor : MonoBehaviour public void Reset() { - _triggered = false; + _triggered = null; transform.position = initialPosition; rb.velocity = Vector3.zero; } diff --git a/game/Assets/Scripts/Traps/Killbox.cs b/game/Assets/Scripts/Traps/Killbox.cs index a9d1dd8..a1dccf5 100644 --- a/game/Assets/Scripts/Traps/Killbox.cs +++ b/game/Assets/Scripts/Traps/Killbox.cs @@ -3,10 +3,13 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; +using UnityEngine.Serialization; [RequireComponent(typeof(BoxCollider))] public class Killbox : MonoBehaviour { + [SerializeField] private bool _instakill = false; + private BoxCollider _box; private PlayerDeath _player; @@ -24,6 +27,13 @@ public class Killbox : MonoBehaviour if (other.TryGetComponent(out PlayerDeath pd) && !_player) { _player = pd; + + if (_instakill) + { + KillPlayer(); + return; + } + _playerEnter.Invoke(); } } @@ -46,11 +56,8 @@ public class Killbox : MonoBehaviour public void KillPlayer() { - if (!_player) - { - Debug.LogError("killbox tried to contain out of bounds player", this); - return; - } + // can't kill out of bounds player + if (!_player) return; _player.Respawn(); } diff --git a/game/Assets/Scripts/Traps/TrapSettings.cs b/game/Assets/Scripts/Traps/TrapSettings.cs index 97a22d6..4e2eb54 100644 --- a/game/Assets/Scripts/Traps/TrapSettings.cs +++ b/game/Assets/Scripts/Traps/TrapSettings.cs @@ -8,19 +8,21 @@ using UnityEngine; [CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")] public class TrapSettings : ScriptableObject { + public float SafeTime => _safeTime; + [Header("General")] + // how long the player has currently been safe for. -1 while the player is not + // in a safe zone + [SerializeField] private SerialFloat _safeTime; + [Serializable] public struct FallawayFloorSettings { + // how long the trap takes to reset while the player is in a safe zone + public float SafeResetTime => _safeResetTime; + [SerializeField] private float _safeResetTime; + public string FMODEvent => _fmodEvent; [SerializeField] private string _fmodEvent; - - [Header("Platform respawning")] - // how long it takes for falling platforms to respawn while the player is safe - [SerializeField] private SerialFloat _respawnTime; - // how long the player has currently been safe for. -1 while the player is not - // in a safe zone - [SerializeField] private SerialFloat _safeTime; - public bool CanRespawn => _safeTime > _respawnTime; public float ShakeStrength => _shakeStrength; [Header("Animation")] @@ -35,7 +37,8 @@ public class TrapSettings : ScriptableObject [Serializable] public struct ArrowWallSettings { - public float delay; + public float SafeResetTime => _safeResetTime; + [SerializeField] private float _safeResetTime; } public ArrowWallSettings ArrowWall => _arrowWall; diff --git a/game/Assets/Settings/Traps/Trap Settings.asset b/game/Assets/Settings/Traps/Trap Settings.asset index 0397fd9..6e60573 100644 --- a/game/Assets/Settings/Traps/Trap Settings.asset +++ b/game/Assets/Settings/Traps/Trap Settings.asset @@ -12,11 +12,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3} m_Name: Trap Settings m_EditorClassIdentifier: + _safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2} _fallawayFloor: + _safeResetTime: 5 _fmodEvent: event:/Environment/Traps/FallingPlatform - 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