create 3rd boost puzzle

This commit is contained in:
Cat Flynn 2021-03-23 15:03:18 +00:00
parent 927a1b9dd7
commit a83cad4a2a
10 changed files with 2706 additions and 854 deletions

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--- !u!1001 &7273212369848238885 --- !u!1001 &7273212369848238885
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -1,47 +1,60 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public partial class ArrowWall : MonoBehaviour public partial class ArrowWall : MonoBehaviour
{ {
// delay between trap triggering and firing
[SerializeField] private float _delay = 1.0f;
[SerializeField] private TrapSettings _settings; [SerializeField] private TrapSettings _settings;
[SerializeField] private ParticleSystem _particles; [SerializeField] private ParticleSystem _particles;
[SerializeField] private Killbox _killbox; [SerializeField] private Killbox _killbox;
private float _killTimer = -1; private float? _triggered = null;
public void Trigger() public void Trigger()
{ {
// TODO: pressure plate 'click' sound // TODO: pressure plate 'click' sound
// set kill timer to zero, start counting // set triggered time
_killTimer = 0; _triggered = Time.time;
} }
private void Update() private void Update()
{ {
if (_killTimer < 0) return; if (!_triggered.HasValue) return;
var elapsed = Time.time - _triggered.Value;
// TODO: implications for time freeze // TODO: implications for time freeze
_killTimer += Time.deltaTime; if (elapsed > _delay)
if (_killTimer > _settings.ArrowWall.delay)
{ {
// TODO: arrow whoosh noises // TODO: arrow whoosh noises
// reset
_particles.Play(); _particles.Play();
// kill player // kill player
_killbox.KillPlayer(); _killbox.KillPlayer();
_killTimer = -1; Reset();
}
}
private void LateUpdate()
{
if (!_triggered.HasValue) return;
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
{
Reset();
} }
} }
public void Reset() public void Reset()
{ {
_killTimer = -1; _triggered = null;
} }
} }

View File

@ -12,15 +12,14 @@ public class FallawayFloor : MonoBehaviour
public float speed; public float speed;
// Time it takes for ogjecct to begin moving towards the ground. // Time it takes for ogjecct to begin moving towards the ground.
public float fallAwayTime; public float fallAwayTime;
public Material dissolve;
[SerializeField] private Renderer _renderer;
[SerializeField] private TrapSettings _settings; [SerializeField] private TrapSettings _settings;
[SerializeField] private GameObject _graphics; [SerializeField] private GameObject _graphics;
private Rigidbody rb; private Rigidbody rb;
private Vector3 initialPosition; private Vector3 initialPosition;
private bool _triggered = false;
private float? _triggered = null;
private void Start() private void Start()
{ {
@ -32,9 +31,9 @@ public class FallawayFloor : MonoBehaviour
private void LateUpdate() private void LateUpdate()
{ {
if (!_triggered) return; if (!_triggered.HasValue) return;
if (_settings.FallawayFloor.CanRespawn) if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
{ {
Reset(); Reset();
@ -48,7 +47,7 @@ public class FallawayFloor : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (!_triggered && other.CompareTag("Player")) if (!_triggered.HasValue && other.CompareTag("Player"))
{ {
StartCoroutine(Fall()); StartCoroutine(Fall());
} }
@ -61,7 +60,7 @@ public class FallawayFloor : MonoBehaviour
_settings.FallawayFloor.ShakeStrength); _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
_triggered = true; _triggered = Time.time;
// wait a moment // wait a moment
yield return new WaitForSeconds(fallAwayTime); yield return new WaitForSeconds(fallAwayTime);
@ -72,7 +71,7 @@ public class FallawayFloor : MonoBehaviour
public void Reset() public void Reset()
{ {
_triggered = false; _triggered = null;
transform.position = initialPosition; transform.position = initialPosition;
rb.velocity = Vector3.zero; rb.velocity = Vector3.zero;
} }

View File

@ -3,10 +3,13 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class Killbox : MonoBehaviour public class Killbox : MonoBehaviour
{ {
[SerializeField] private bool _instakill = false;
private BoxCollider _box; private BoxCollider _box;
private PlayerDeath _player; private PlayerDeath _player;
@ -24,6 +27,13 @@ public class Killbox : MonoBehaviour
if (other.TryGetComponent(out PlayerDeath pd) && !_player) if (other.TryGetComponent(out PlayerDeath pd) && !_player)
{ {
_player = pd; _player = pd;
if (_instakill)
{
KillPlayer();
return;
}
_playerEnter.Invoke(); _playerEnter.Invoke();
} }
} }
@ -46,11 +56,8 @@ public class Killbox : MonoBehaviour
public void KillPlayer() public void KillPlayer()
{ {
if (!_player) // can't kill out of bounds player
{ if (!_player) return;
Debug.LogError("killbox tried to contain out of bounds player", this);
return;
}
_player.Respawn(); _player.Respawn();
} }

View File

@ -8,20 +8,22 @@ using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")] [CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
public class TrapSettings : ScriptableObject public class TrapSettings : ScriptableObject
{ {
public float SafeTime => _safeTime;
[Header("General")]
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
[Serializable] [Serializable]
public struct FallawayFloorSettings public struct FallawayFloorSettings
{ {
// how long the trap takes to reset while the player is in a safe zone
public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
public string FMODEvent => _fmodEvent; public string FMODEvent => _fmodEvent;
[SerializeField] private string _fmodEvent; [SerializeField] private string _fmodEvent;
[Header("Platform respawning")]
// how long it takes for falling platforms to respawn while the player is safe
[SerializeField] private SerialFloat _respawnTime;
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public bool CanRespawn => _safeTime > _respawnTime;
public float ShakeStrength => _shakeStrength; public float ShakeStrength => _shakeStrength;
[Header("Animation")] [Header("Animation")]
[SerializeField] private float _shakeStrength; [SerializeField] private float _shakeStrength;
@ -35,7 +37,8 @@ public class TrapSettings : ScriptableObject
[Serializable] [Serializable]
public struct ArrowWallSettings public struct ArrowWallSettings
{ {
public float delay; public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
} }
public ArrowWallSettings ArrowWall => _arrowWall; public ArrowWallSettings ArrowWall => _arrowWall;

View File

@ -12,11 +12,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3} m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
m_Name: Trap Settings m_Name: Trap Settings
m_EditorClassIdentifier: m_EditorClassIdentifier:
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
_fallawayFloor: _fallawayFloor:
_safeResetTime: 5
_fmodEvent: event:/Environment/Traps/FallingPlatform _fmodEvent: event:/Environment/Traps/FallingPlatform
_respawnTime: {fileID: 11400000, guid: 1d2951ab5083d4d48a319ff00a9eb8bd, type: 2}
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
_shakeStrength: 0.1 _shakeStrength: 0.1
_popInEase: 27 _popInEase: 27
_arrowWall: _arrowWall:
delay: 2 _safeResetTime: 5