power freeze now works + UI indicator
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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|
@ -16,7 +16,6 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
[SerializeField] private InputSettings inputSettings;
|
[SerializeField] private InputSettings inputSettings;
|
||||||
[SerializeField] private DialogueSystem dialogue;
|
[SerializeField] private DialogueSystem dialogue;
|
||||||
[SerializeField] private ArtefactSystem artefacts;
|
[SerializeField] private ArtefactSystem artefacts;
|
||||||
[SerializeField] private SerialFloat playerTimeScale;
|
|
||||||
|
|
||||||
private Artefact chosenArtefact;
|
private Artefact chosenArtefact;
|
||||||
|
|
||||||
|
@ -36,24 +35,22 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
public void PopUpOn()
|
public void PopUpOn()
|
||||||
{
|
{
|
||||||
_paused = true;
|
_paused = true;
|
||||||
//artefactUI.SetActive(true);
|
artefactUI.SetActive(true);
|
||||||
//Player.GetComponent<PlayerInput>().enabled = false;
|
Player.GetComponent<PlayerInput>().enabled = false;
|
||||||
artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
|
artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
|
||||||
//inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
inputSettings.updateMode = (InputSettings.UpdateMode)1;
|
||||||
Time.timeScale = 0f;
|
Time.timeScale = 0f;
|
||||||
//playerTimeScale.Value = 0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopUpOff()
|
public void PopUpOff()
|
||||||
{
|
{
|
||||||
_paused = false;
|
_paused = false;
|
||||||
//artefactUI.SetActive(false);
|
artefactUI.SetActive(false);
|
||||||
//inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
inputSettings.updateMode = (InputSettings.UpdateMode)2;
|
||||||
//Player.GetComponent<PlayerInput>().enabled = true;
|
Player.GetComponent<PlayerInput>().enabled = true;
|
||||||
Time.timeScale = 1.0f;
|
Time.timeScale = 1.0f;
|
||||||
//playerTimeScale.Value = 1.0f;
|
|
||||||
|
dialogue.PlayLine(chosenArtefact.dialogueKey);
|
||||||
//dialogue.PlayLine(chosenArtefact.dialogueKey);
|
|
||||||
chosenArtefact = null;
|
chosenArtefact = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,8 @@ using Extensions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -69,9 +71,22 @@ public class PlayerController : MonoBehaviour
|
||||||
private const float TAU = Mathf.PI * 2f;
|
private const float TAU = Mathf.PI * 2f;
|
||||||
private const float HALF_PI = Mathf.PI / 2f;
|
private const float HALF_PI = Mathf.PI / 2f;
|
||||||
|
|
||||||
|
private float timeSinceStop;
|
||||||
|
|
||||||
|
[Header("Power Freeze")]
|
||||||
|
[SerializeField]
|
||||||
|
private SerialFloat objectTimeScale;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private SerialFloat playerTimeScale;
|
private float frozenTime;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject FreezePanel;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Image cooldownImage;
|
||||||
|
|
||||||
|
private float cooldownTimer = 0f;
|
||||||
|
|
||||||
private enum JumpState
|
private enum JumpState
|
||||||
{
|
{
|
||||||
|
@ -155,15 +170,41 @@ public class PlayerController : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*private void UpdateFreeze( float dt)
|
private void UpdateFreeze( float dt)
|
||||||
{
|
{
|
||||||
if( _powers.Freeze.CanConsume )
|
updateCooldownUI(_powers.Freeze.cooldown, _powers.Freeze.regenerateTime);
|
||||||
|
if ( _powers.Freeze.CanConsume && _inputHandler.InputState.Freeze.GetRawValue() )
|
||||||
{
|
{
|
||||||
Time.timeScale = 0f;
|
|
||||||
_powers.Freeze.Consume();
|
_powers.Freeze.Consume();
|
||||||
|
objectTimeScale.Value = 0f;
|
||||||
|
FreezePanel.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_powers.Freeze.timeSinceConsume > frozenTime)
|
||||||
|
{
|
||||||
|
UnfreezeTime();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
private void UnfreezeTime()
|
||||||
|
{
|
||||||
|
FreezePanel.SetActive(false);
|
||||||
|
objectTimeScale.Value = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void updateCooldownUI(float rawCooldownTimer, float regenerateTime)
|
||||||
|
{
|
||||||
|
if (rawCooldownTimer <= 0)
|
||||||
|
cooldownTimer = 0;
|
||||||
|
else
|
||||||
|
cooldownTimer = rawCooldownTimer / regenerateTime;
|
||||||
|
|
||||||
|
cooldownImage.fillAmount = cooldownTimer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void UpdateJump(float dt)
|
private void UpdateJump(float dt)
|
||||||
{
|
{
|
||||||
|
@ -273,7 +314,7 @@ public class PlayerController : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
float dt = Time.fixedUnscaledDeltaTime * playerTimeScale;
|
float dt = Time.fixedDeltaTime;
|
||||||
|
|
||||||
_overrideDelta = Vector2.zero;
|
_overrideDelta = Vector2.zero;
|
||||||
|
|
||||||
|
@ -289,7 +330,7 @@ public class PlayerController : MonoBehaviour
|
||||||
UpdateJump( dt );
|
UpdateJump( dt );
|
||||||
UpdateLook( dt );
|
UpdateLook( dt );
|
||||||
UpdateBlink( dt );
|
UpdateBlink( dt );
|
||||||
//UpdateFreeze( dt );
|
UpdateFreeze( dt );
|
||||||
UpdateGravity( dt );
|
UpdateGravity( dt );
|
||||||
UpdateDrag( dt );
|
UpdateDrag( dt );
|
||||||
UpdateMovement( dt );
|
UpdateMovement( dt );
|
||||||
|
|
|
@ -16,9 +16,6 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private SerialFloat playerTimeScale;
|
|
||||||
|
|
||||||
public class PlayerInputState
|
public class PlayerInputState
|
||||||
{
|
{
|
||||||
public BufferedInput Jump;
|
public BufferedInput Jump;
|
||||||
|
|
|
@ -7,26 +7,34 @@ using UnityEngine.Events;
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Player/Power", fileName = "PlayerPower.asset")]
|
[CreateAssetMenu(menuName = "KernelPanic/Player/Power", fileName = "PlayerPower.asset")]
|
||||||
public class PlayerPower : ScriptableObject
|
public class PlayerPower : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _regenerateOnGround;
|
private bool _regenerateOnGround;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _regenerateInAir;
|
private bool _regenerateInAir;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float _regenerateTime;
|
public float regenerateTime => _regenerateTime;
|
||||||
|
[SerializeField] private float _regenerateTime;
|
||||||
|
|
||||||
private bool _unlocked;
|
private bool _unlocked;
|
||||||
private bool _cheated;
|
private bool _cheated;
|
||||||
private bool _consumed;
|
private bool _consumed;
|
||||||
|
|
||||||
private float _timeSinceConsume;
|
public float cooldown => _cooldown;
|
||||||
|
private float _cooldown;
|
||||||
|
|
||||||
|
public float timeSinceConsume => _timeSinceConsume;
|
||||||
|
public float _timeSinceConsume;
|
||||||
|
|
||||||
private UnityEvent _onUnlock = new UnityEvent();
|
private UnityEvent _onUnlock = new UnityEvent();
|
||||||
public UnityEvent OnUnlock => _onUnlock;
|
public UnityEvent OnUnlock => _onUnlock;
|
||||||
|
|
||||||
public void UpdatePower( float deltaTime, bool cheat, bool grounded)
|
public void UpdatePower( float deltaTime, bool cheat, bool grounded)
|
||||||
{
|
{
|
||||||
|
|
||||||
_cheated = cheat;
|
_cheated = cheat;
|
||||||
|
|
||||||
bool regenerate = grounded ? _regenerateOnGround : _regenerateInAir;
|
bool regenerate = grounded ? _regenerateOnGround : _regenerateInAir;
|
||||||
|
@ -34,9 +42,11 @@ public class PlayerPower : ScriptableObject
|
||||||
if ( _consumed && regenerate )
|
if ( _consumed && regenerate )
|
||||||
{
|
{
|
||||||
_timeSinceConsume += deltaTime;
|
_timeSinceConsume += deltaTime;
|
||||||
|
_cooldown = _regenerateTime - timeSinceConsume;
|
||||||
|
|
||||||
if ( _timeSinceConsume > _regenerateTime )
|
if ( _timeSinceConsume > _regenerateTime )
|
||||||
{
|
{
|
||||||
|
|
||||||
this.Reset();
|
this.Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Ktyl.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -14,6 +15,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
public Material dissolve;
|
public Material dissolve;
|
||||||
|
|
||||||
[SerializeField] private Renderer _renderer;
|
[SerializeField] private Renderer _renderer;
|
||||||
|
[SerializeField] private SerialFloat objectTimeScale;
|
||||||
|
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
|
|
||||||
|
@ -28,8 +30,27 @@ public class FallawayFloor : MonoBehaviour
|
||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
StartCoroutine(DestroyFloor());
|
if (objectTimeScale != 0)
|
||||||
_renderer.material = dissolve;
|
{
|
||||||
|
StartCoroutine(DestroyFloor());
|
||||||
|
_renderer.material = dissolve;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//The platform gets destroyed after the player resumes frozen time on a platform
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
|
if (objectTimeScale != 0)
|
||||||
|
{
|
||||||
|
StartCoroutine(DestroyFloor());
|
||||||
|
_renderer.material = dissolve;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ MonoBehaviour:
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 76553ada4233edc458c3fed9b69e128f, type: 3}
|
m_Script: {fileID: 11500000, guid: 76553ada4233edc458c3fed9b69e128f, type: 3}
|
||||||
m_Name: playerTimeScale
|
m_Name: objectTimeScale
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_initialValue: 1
|
_initialValue: 1
|
||||||
_readOnly: 0
|
_readOnly: 0
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 39c05ba9d0743074b9eb0e561ba1fcb8
|
guid: 9b68e167db44c0c42837e9a679da964e
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PlayerUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Image cooldownImage;
|
||||||
|
|
||||||
|
private float cooldownTimer = 0f;
|
||||||
|
|
||||||
|
public void updateCooldownUI(float rawCooldownTimer, float regenerateTime)
|
||||||
|
{
|
||||||
|
if (rawCooldownTimer <= 0)
|
||||||
|
cooldownTimer = 0;
|
||||||
|
else
|
||||||
|
cooldownTimer = Mathf.Round(rawCooldownTimer) / regenerateTime;
|
||||||
|
|
||||||
|
|
||||||
|
cooldownImage.fillAmount = cooldownTimer;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7befeb001df190b4b8ff21ffa8aa3eec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -12,6 +12,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 24d28ac60e22b5547b2beb8679625039, type: 3}
|
m_Script: {fileID: 11500000, guid: 24d28ac60e22b5547b2beb8679625039, type: 3}
|
||||||
m_Name: Freeze
|
m_Name: Freeze
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_regenerateOnGround: 0
|
_regenerateOnGround: 1
|
||||||
_regenerateInAir: 0
|
_regenerateInAir: 1
|
||||||
_regenerateTime: 0
|
_regenerateTime: 7
|
||||||
|
_timeSinceConsume: 0
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19008748323c67c42ba1b644df014f55
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
||||||
|
guid: 094334fe2c676634a87026c228e6aeeb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,144 @@
|
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|
fileFormatVersion: 2
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|
guid: a11777191ca1ac140accf07b15900e79
|
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|
TextureImporter:
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|
internalIDToNameTable: []
|
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|
externalObjects: {}
|
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|
serializedVersion: 11
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|
mipmaps:
|
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|
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|
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|
enableMipMap: 0
|
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|
sRGBTexture: 1
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|
linearTexture: 0
|
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|
fadeOut: 0
|
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|
borderMipMap: 0
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|
mipMapsPreserveCoverage: 0
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|
alphaTestReferenceValue: 0.5
|
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|
mipMapFadeDistanceStart: 1
|
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|
mipMapFadeDistanceEnd: 3
|
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|
bumpmap:
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|
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|
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|
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|
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|
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|
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streamingMipmaps: 0
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|
streamingMipmapsPriority: 0
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|
vTOnly: 0
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|
grayScaleToAlpha: 0
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|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
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|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
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|
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|
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|
textureSettings:
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|
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|
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|
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|
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|
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|
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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|
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textureShape: 1
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|
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|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
compressionQuality: 50
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crunchedCompression: 0
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||||||
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||||||
|
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||||||
|
androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: Standalone
|
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|
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|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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Loading…
Reference in New Issue