24 lines
544 B
C#
24 lines
544 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerUI : MonoBehaviour
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{
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[SerializeField]
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private Image cooldownImage;
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private float cooldownTimer = 0f;
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public void updateCooldownUI(float rawCooldownTimer, float regenerateTime)
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{
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if (rawCooldownTimer <= 0)
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cooldownTimer = 0;
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else
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cooldownTimer = Mathf.Round(rawCooldownTimer) / regenerateTime;
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cooldownImage.fillAmount = cooldownTimer;
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}
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}
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