Merge branch 'feature/boost-puzzle-design' into 'main'

Feature/boost puzzle design

Closes #73

See merge request kernel-panic/revival!55
This commit is contained in:
Cat Flynn 2021-03-25 11:53:06 +00:00
commit 07cebb6ea5
25 changed files with 5159 additions and 53 deletions

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@ -3,50 +3,57 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class ArrowWall : MonoBehaviour
{
// delay between trap triggering and firing
[SerializeField] private float _delay = 1.0f;
[SerializeField] private TrapSettings _settings;
[SerializeField] private ParticleSystem _particles;
[SerializeField] private Killbox _killbox;
private float _killTimer = -1;
private float? _triggered = null;
private void OnTriggerEnter(Collider other)
public void Trigger()
{
if (!other.TryGetComponent(out PlayerDeath _)) return;
// TODO: pressure plate 'click' sound
// set kill timer to zero, start counting
_killTimer = 0;
// set triggered time
_triggered = Time.time;
}
private void OnTriggerStay(Collider other)
private void Update()
{
// bail if the other thing cant die
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
if (!_triggered.HasValue) return;
var elapsed = Time.time - _triggered.Value;
// TODO: implications for time freeze
_killTimer += Time.deltaTime;
if (_killTimer > _settings.ArrowWall.delay)
if (elapsed > _delay)
{
// TODO: arrow whoosh noises
// reset
_particles.Play();
// kill player
playerDeath.Respawn();
_killbox.KillPlayer();
_killTimer = -1;
Reset();
}
}
private void OnTriggerExit(Collider other)
private void LateUpdate()
{
if (!other.TryGetComponent(out PlayerDeath _)) return;
if (!_triggered.HasValue) return;
_killTimer = -1;
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
{
Reset();
}
}
public void Reset()
{
_triggered = null;
}
}

View File

@ -38,7 +38,7 @@ public class FallawayFloor : MonoBehaviour
return;
}
if (_settings.FallawayFloor.CanRespawn)
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
{
Reset();
@ -55,7 +55,6 @@ public class FallawayFloor : MonoBehaviour
if (!_triggered && other.CompareTag("Player"))
{
Fall();
}
}

View File

@ -0,0 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))]
public class Killbox : MonoBehaviour
{
[SerializeField] private bool _instakill = false;
private BoxCollider _box;
private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit;
private void OnEnable()
{
_box = GetComponent<BoxCollider>();
_box.isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
{
_player = pd;
if (_instakill)
{
KillPlayer();
return;
}
_playerEnter.Invoke();
}
}
private void OnTriggerExit(Collider other)
{
if (other.TryGetComponent(out PlayerDeath pd) && _player)
{
if (pd == _player)
{
_player = null;
_playerExit.Invoke();
}
else
{
Debug.LogError($":thonk:", this);
}
}
}
public void KillPlayer()
{
// can't kill out of bounds player
if (!_player) return;
_player.Respawn();
}
}

View File

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@ -3,29 +3,30 @@ using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ktyl.Util;
using TMPro;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
public class TrapSettings : ScriptableObject
{
public float SafeTime => _safeTime;
[Header("General")]
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public float ObjectTimeScale => _objectTimeScale;
[SerializeField] private SerialFloat _objectTimeScale;
[Serializable]
public struct FallawayFloorSettings
{
// how long the trap takes to reset while the player is in a safe zone
public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
public string FMODEvent => _fmodEvent;
[SerializeField] private string _fmodEvent;
[Header("Platform respawning")]
// how long it takes for falling platforms to respawn while the player is safe
[SerializeField] private SerialFloat _respawnTime;
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public bool CanRespawn => _safeTime > _respawnTime;
public float ShakeStrength => _shakeStrength;
[Header("Animation")]
[SerializeField] private float _shakeStrength;
@ -39,7 +40,8 @@ public class TrapSettings : ScriptableObject
[Serializable]
public struct ArrowWallSettings
{
public float delay;
public float SafeResetTime => _safeResetTime;
[SerializeField] private float _safeResetTime;
}
public ArrowWallSettings ArrowWall => _arrowWall;