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[SerializeField] private ParticleSystem _particles; - - private float _killTimer = -1; - private void OnTriggerEnter(Collider other) + [SerializeField] private ParticleSystem _particles; + [SerializeField] private Killbox _killbox; + + private float? _triggered = null; + + public void Trigger() { - if (!other.TryGetComponent(out PlayerDeath _)) return; - // TODO: pressure plate 'click' sound - // set kill timer to zero, start counting - _killTimer = 0; + // set triggered time + _triggered = Time.time; } - private void OnTriggerStay(Collider other) + private void Update() { - // bail if the other thing cant die - if (!other.TryGetComponent(out PlayerDeath playerDeath)) return; - - // TODO: implications for time freeze - _killTimer += Time.deltaTime; + if (!_triggered.HasValue) return; - if (_killTimer > _settings.ArrowWall.delay) + var elapsed = Time.time - _triggered.Value; + + // TODO: implications for time freeze + if (elapsed > _delay) { // TODO: arrow whoosh noises - // reset _particles.Play(); // kill player - playerDeath.Respawn(); + _killbox.KillPlayer(); - _killTimer = -1; + Reset(); } } - private void OnTriggerExit(Collider other) + private void LateUpdate() { - if (!other.TryGetComponent(out PlayerDeath _)) return; + if (!_triggered.HasValue) return; - _killTimer = -1; + if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime) + { + Reset(); + } } -} + + public void Reset() + { + _triggered = null; + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index 38db873..ca06600 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -38,7 +38,7 @@ public class FallawayFloor : MonoBehaviour return; } - if (_settings.FallawayFloor.CanRespawn) + if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime) { Reset(); @@ -55,7 +55,6 @@ public class FallawayFloor : MonoBehaviour if (!_triggered && other.CompareTag("Player")) { Fall(); - } } diff --git a/game/Assets/Scripts/Traps/Killbox.cs b/game/Assets/Scripts/Traps/Killbox.cs new file mode 100644 index 0000000..a1dccf5 --- /dev/null +++ b/game/Assets/Scripts/Traps/Killbox.cs @@ -0,0 +1,64 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.Serialization; + +[RequireComponent(typeof(BoxCollider))] +public class Killbox : MonoBehaviour +{ + [SerializeField] private bool _instakill = false; + + private BoxCollider _box; + private PlayerDeath _player; + + [SerializeField] private UnityEvent _playerEnter; + [SerializeField] private UnityEvent _playerExit; + + private void OnEnable() + { + _box = GetComponent(); + _box.isTrigger = true; + } + + private void OnTriggerEnter(Collider other) + { + if (other.TryGetComponent(out PlayerDeath pd) && !_player) + { + _player = pd; + + if (_instakill) + { + KillPlayer(); + return; + } + + _playerEnter.Invoke(); + } + } + + private void OnTriggerExit(Collider other) + { + if (other.TryGetComponent(out PlayerDeath pd) && _player) + { + if (pd == _player) + { + _player = null; + _playerExit.Invoke(); + } + else + { + Debug.LogError($":thonk:", this); + } + } + } + + public void KillPlayer() + { + // can't kill out of bounds player + if (!_player) return; + + _player.Respawn(); + } +} diff --git a/game/Assets/Scripts/Traps/Killbox.cs.meta b/game/Assets/Scripts/Traps/Killbox.cs.meta new file mode 100644 index 0000000..94bae94 --- /dev/null +++ b/game/Assets/Scripts/Traps/Killbox.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 057a6d45d8ae84046ba8843eb3ba4260 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Traps/TrapSettings.cs b/game/Assets/Scripts/Traps/TrapSettings.cs index ef3591a..b53b067 100644 --- a/game/Assets/Scripts/Traps/TrapSettings.cs +++ b/game/Assets/Scripts/Traps/TrapSettings.cs @@ -3,28 +3,29 @@ using System.Collections; using System.Collections.Generic; using DG.Tweening; using Ktyl.Util; -using TMPro; using UnityEngine; [CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")] public class TrapSettings : ScriptableObject { + public float SafeTime => _safeTime; + [Header("General")] + // how long the player has currently been safe for. -1 while the player is not + // in a safe zone + [SerializeField] private SerialFloat _safeTime; + public float ObjectTimeScale => _objectTimeScale; [SerializeField] private SerialFloat _objectTimeScale; [Serializable] public struct FallawayFloorSettings { + // how long the trap takes to reset while the player is in a safe zone + public float SafeResetTime => _safeResetTime; + [SerializeField] private float _safeResetTime; + public string FMODEvent => _fmodEvent; [SerializeField] private string _fmodEvent; - - [Header("Platform respawning")] - // how long it takes for falling platforms to respawn while the player is safe - [SerializeField] private SerialFloat _respawnTime; - // how long the player has currently been safe for. -1 while the player is not - // in a safe zone - [SerializeField] private SerialFloat _safeTime; - public bool CanRespawn => _safeTime > _respawnTime; public float ShakeStrength => _shakeStrength; [Header("Animation")] @@ -35,11 +36,12 @@ public class TrapSettings : ScriptableObject } public FallawayFloorSettings FallawayFloor => _fallawayFloor; [SerializeField] private FallawayFloorSettings _fallawayFloor; - + [Serializable] public struct ArrowWallSettings { - public float delay; + public float SafeResetTime => _safeResetTime; + [SerializeField] private float _safeResetTime; } public ArrowWallSettings ArrowWall => _arrowWall;