Merge branch 'feature/boost-puzzle-design' into 'main'
Feature/boost puzzle design Closes #73 See merge request kernel-panic/revival!55
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buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,50 +3,57 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
|
||||||
public class ArrowWall : MonoBehaviour
|
public class ArrowWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
// delay between trap triggering and firing
|
||||||
|
[SerializeField] private float _delay = 1.0f;
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
|
|
||||||
[SerializeField] private ParticleSystem _particles;
|
[SerializeField] private ParticleSystem _particles;
|
||||||
|
[SerializeField] private Killbox _killbox;
|
||||||
|
|
||||||
private float _killTimer = -1;
|
private float? _triggered = null;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
public void Trigger()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
|
||||||
|
|
||||||
// TODO: pressure plate 'click' sound
|
// TODO: pressure plate 'click' sound
|
||||||
|
|
||||||
// set kill timer to zero, start counting
|
// set triggered time
|
||||||
_killTimer = 0;
|
_triggered = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerStay(Collider other)
|
private void Update()
|
||||||
{
|
{
|
||||||
// bail if the other thing cant die
|
if (!_triggered.HasValue) return;
|
||||||
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
|
|
||||||
|
var elapsed = Time.time - _triggered.Value;
|
||||||
|
|
||||||
// TODO: implications for time freeze
|
// TODO: implications for time freeze
|
||||||
_killTimer += Time.deltaTime;
|
if (elapsed > _delay)
|
||||||
|
|
||||||
if (_killTimer > _settings.ArrowWall.delay)
|
|
||||||
{
|
{
|
||||||
// TODO: arrow whoosh noises
|
// TODO: arrow whoosh noises
|
||||||
// reset
|
|
||||||
|
|
||||||
_particles.Play();
|
_particles.Play();
|
||||||
|
|
||||||
// kill player
|
// kill player
|
||||||
playerDeath.Respawn();
|
_killbox.KillPlayer();
|
||||||
|
|
||||||
_killTimer = -1;
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
if (!_triggered.HasValue) return;
|
||||||
|
|
||||||
_killTimer = -1;
|
if (_settings.SafeTime > _settings.ArrowWall.SafeResetTime)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_triggered = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -38,7 +38,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_settings.FallawayFloor.CanRespawn)
|
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
||||||
{
|
{
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
|
@ -55,7 +55,6 @@ public class FallawayFloor : MonoBehaviour
|
||||||
if (!_triggered && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Fall();
|
Fall();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
public class Killbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private bool _instakill = false;
|
||||||
|
|
||||||
|
private BoxCollider _box;
|
||||||
|
private PlayerDeath _player;
|
||||||
|
|
||||||
|
[SerializeField] private UnityEvent _playerEnter;
|
||||||
|
[SerializeField] private UnityEvent _playerExit;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_box = GetComponent<BoxCollider>();
|
||||||
|
_box.isTrigger = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
|
||||||
|
{
|
||||||
|
_player = pd;
|
||||||
|
|
||||||
|
if (_instakill)
|
||||||
|
{
|
||||||
|
KillPlayer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_playerEnter.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent(out PlayerDeath pd) && _player)
|
||||||
|
{
|
||||||
|
if (pd == _player)
|
||||||
|
{
|
||||||
|
_player = null;
|
||||||
|
_playerExit.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($":thonk:", this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void KillPlayer()
|
||||||
|
{
|
||||||
|
// can't kill out of bounds player
|
||||||
|
if (!_player) return;
|
||||||
|
|
||||||
|
_player.Respawn();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 057a6d45d8ae84046ba8843eb3ba4260
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,29 +3,30 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||||
public class TrapSettings : ScriptableObject
|
public class TrapSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public float SafeTime => _safeTime;
|
||||||
|
[Header("General")]
|
||||||
|
// how long the player has currently been safe for. -1 while the player is not
|
||||||
|
// in a safe zone
|
||||||
|
[SerializeField] private SerialFloat _safeTime;
|
||||||
|
|
||||||
public float ObjectTimeScale => _objectTimeScale;
|
public float ObjectTimeScale => _objectTimeScale;
|
||||||
[SerializeField] private SerialFloat _objectTimeScale;
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct FallawayFloorSettings
|
public struct FallawayFloorSettings
|
||||||
{
|
{
|
||||||
|
// how long the trap takes to reset while the player is in a safe zone
|
||||||
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
|
|
||||||
public string FMODEvent => _fmodEvent;
|
public string FMODEvent => _fmodEvent;
|
||||||
[SerializeField] private string _fmodEvent;
|
[SerializeField] private string _fmodEvent;
|
||||||
|
|
||||||
[Header("Platform respawning")]
|
|
||||||
// how long it takes for falling platforms to respawn while the player is safe
|
|
||||||
[SerializeField] private SerialFloat _respawnTime;
|
|
||||||
// how long the player has currently been safe for. -1 while the player is not
|
|
||||||
// in a safe zone
|
|
||||||
[SerializeField] private SerialFloat _safeTime;
|
|
||||||
public bool CanRespawn => _safeTime > _respawnTime;
|
|
||||||
|
|
||||||
public float ShakeStrength => _shakeStrength;
|
public float ShakeStrength => _shakeStrength;
|
||||||
[Header("Animation")]
|
[Header("Animation")]
|
||||||
[SerializeField] private float _shakeStrength;
|
[SerializeField] private float _shakeStrength;
|
||||||
|
@ -39,7 +40,8 @@ public class TrapSettings : ScriptableObject
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct ArrowWallSettings
|
public struct ArrowWallSettings
|
||||||
{
|
{
|
||||||
public float delay;
|
public float SafeResetTime => _safeResetTime;
|
||||||
|
[SerializeField] private float _safeResetTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrowWallSettings ArrowWall => _arrowWall;
|
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||||
|
|
Loading…
Reference in New Issue