mostly freeze puzzle design
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using DG.Tweening;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Windows.WebCam;
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public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] private Transform _graphics;
|
||||
[SerializeField] private Transform _endpoint;
|
||||
[SerializeField] private float _animTime = 1.2f;
|
||||
|
||||
// private bool _opened = false;
|
||||
private Vector3 _initialPos;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_initialPos = _graphics.position;
|
||||
}
|
||||
|
||||
private bool _opened = false;
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (_opened) return;
|
||||
|
||||
// move door
|
||||
_animator.Play("DoorUp", 0, 0);
|
||||
_opened = true;
|
||||
_graphics
|
||||
.DOMove(_endpoint.position, _animTime)
|
||||
.SetEase(Ease.InOutSine);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Debug.Log("Door closed");
|
||||
if (!_opened) return;
|
||||
Debug.Log("after if");
|
||||
//move door
|
||||
|
||||
_animator.Play("DoorDown", 0, 0);
|
||||
_opened = false;
|
||||
_graphics
|
||||
.DOMove(_initialPos, _animTime)
|
||||
.SetEase(Ease.InOutSine);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_graphics.DOKill();
|
||||
_graphics.position = _initialPos;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(Door))]
|
||||
public class DoorEditor : Editor
|
||||
{
|
||||
private Door _door;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_door = target as Door;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
if (GUILayout.Button("Open"))
|
||||
{
|
||||
_door.Open();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Close"))
|
||||
{
|
||||
_door.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -15,8 +15,6 @@ public class PressurePlate : MonoBehaviour
|
|||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log(opened);
|
||||
Debug.Log("entered trigger");
|
||||
if (other.CompareTag("Player") && !opened)
|
||||
{
|
||||
//pressure plate down and start trigger time
|
||||
|
@ -34,6 +32,8 @@ public class PressurePlate : MonoBehaviour
|
|||
triggered = null;
|
||||
pPlateAnim.Play("PPup", 0, 0f);
|
||||
//reset platform position
|
||||
|
||||
// _onPress.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue