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private float _animTime = 1.2f; + + // private bool _opened = false; + private Vector3 _initialPos; + + private void Awake() + { + _initialPos = _graphics.position; + } - private bool _opened = false; - public void Open() { - if (_opened) return; - - // move door - _animator.Play("DoorUp", 0, 0); - _opened = true; + _graphics + .DOMove(_endpoint.position, _animTime) + .SetEase(Ease.InOutSine); } public void Close() { - Debug.Log("Door closed"); - if (!_opened) return; - Debug.Log("after if"); - //move door - - _animator.Play("DoorDown", 0, 0); - _opened = false; + _graphics + .DOMove(_initialPos, _animTime) + .SetEase(Ease.InOutSine); + } + + public void Reset() + { + _graphics.DOKill(); + _graphics.position = _initialPos; } } + +#if UNITY_EDITOR +[CustomEditor(typeof(Door))] +public class DoorEditor : Editor +{ + private Door _door; + + private void OnEnable() + { + _door = target as Door; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (!Application.isPlaying) return; + + if (GUILayout.Button("Open")) + { + _door.Open(); + } + + if (GUILayout.Button("Close")) + { + _door.Close(); + } + } +} +#endif \ No newline at end of file diff --git a/game/Assets/Scripts/PressurePlate/PressurePlate.cs b/game/Assets/Scripts/PressurePlate/PressurePlate.cs index 13ccaf7..a78e2f0 100644 --- a/game/Assets/Scripts/PressurePlate/PressurePlate.cs +++ b/game/Assets/Scripts/PressurePlate/PressurePlate.cs @@ -15,8 +15,6 @@ public class PressurePlate : MonoBehaviour private void OnTriggerEnter(Collider other) { - Debug.Log(opened); - Debug.Log("entered trigger"); if (other.CompareTag("Player") && !opened) { //pressure plate down and start trigger time @@ -34,6 +32,8 @@ public class PressurePlate : MonoBehaviour triggered = null; pPlateAnim.Play("PPup", 0, 0f); //reset platform position + + // _onPress.Invoke(); } } }