25 lines
563 B
C#
25 lines
563 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ktyl.Util;
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using TMPro;
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using UnityEngine;
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public class Spin : MonoBehaviour
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{
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[SerializeField] private float _speed;
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[SerializeField] private SerialFloat _objectTimeScale;
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void LateUpdate()
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{
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float timeScale = 1.0f;
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if (_objectTimeScale != null)
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{
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timeScale = _objectTimeScale;
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}
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var dt = Time.deltaTime * timeScale;
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transform.Rotate(new Vector3(0,dt*_speed,0));
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}
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}
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