revival/game/Assets/Scripts/Rendering/GlitchRenderPipelineInstance.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public class GlitchRenderPipelineInstance : RenderPipeline
{
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private readonly CameraRenderer _renderer = new CameraRenderer();
private ForwardRenderer _forwardRenderer;
public GlitchRenderPipelineInstance()
{
}
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protected override void Render(ScriptableRenderContext context, Camera[] cameras)
{
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foreach (var camera in cameras)
{
_renderer.Render(context, camera);
}
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}
}