12 lines
281 B
C#
12 lines
281 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class GlitchRenderPipelineInstance : RenderPipeline
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{
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protected override void Render(ScriptableRenderContext context, Camera[] cameras)
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{
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}
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}
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