revival/game/Assets/Scripts/Camera/HideandLockCursor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideandLockCursor : MonoBehaviour
{
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[SerializeField] private bool _hideOnStart;
// Start is called before the first frame update
void Start()
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{
if (_hideOnStart) HideCursor();
}
public void HideCursor()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
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public void ShowCursor()
{
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Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}