using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HideandLockCursor : MonoBehaviour
{
    [SerializeField] private bool _hideOnStart;
    
    // Start is called before the first frame update
    void Start()
    {
        if (_hideOnStart) HideCursor();
    }
    
    public void HideCursor()
    {
        Cursor.visible = false;
        Cursor.lockState = CursorLockMode.Locked;        
    }

    public void ShowCursor()
    {
        Cursor.visible = true;
        Cursor.lockState = CursorLockMode.None;        
    }
}