oglc/todo.md

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* [x] basic opengl initialisation
* [-] shader pre-processor
* [x] ppp.py
* [ ] shader src and out
* [ ] output frame to a file
* [ ] detect input keydown s
* [ ] get timestamp
* [ ] create and write to file (maybe with `stb_image.h`?)
* [-] render image with compute shader
* [x] render a texture to a full-screen quad
* [x] pass uniforms to texture to animate it
* [ ] ray tracing time
* [ ] acquire randomness
* [ ] acceleration time !
* [ ] auxiliary textures: g buffer
* [ ] frame blending
* [ ] maybe do some fractals
* [ ] mandelbrot
* [ ] julia
* [ ] trongle
* [ ] command line arguments
* [ ] help
* [ ] window dimensions
* [ ] scene definition