oglc/todo.md

763 B

  • basic opengl initialisation
  • [-] shader pre-processor
    • ppp.py
    • shader src and out
  • output frame to a file
    • detect input keydown s
    • get timestamp
    • create and write to file (maybe with stb_image.h?)
  • [-] render image with compute shader
    • render a texture to a full-screen quad
    • pass uniforms to texture to animate it
    • ray tracing time
      • acquire randomness
      • acceleration time !
        • auxiliary textures: g buffer
        • frame blending
    • maybe do some fractals
      • mandelbrot
      • julia
      • trongle
  • command line arguments
    • help
    • window dimensions
  • scene definition