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#version 430 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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uniform sampler2D ourTexture;
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2021-07-04 03:53:37 +02:00
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void main()
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{
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FragColor = texture(ourTexture, TexCoord);
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2021-07-04 03:53:37 +02:00
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}
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