oglc/res/shader/shader.frag

8 lines
101 B
GLSL
Raw Normal View History

2021-07-04 03:53:37 +02:00
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}