.. |
Editor
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
Rendering
|
tunnel stuff
|
2021-01-10 17:54:04 +00:00 |
AIInput.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
AIInput.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
AccessibilityOptions.cs
|
tunnel stuff
|
2021-01-10 17:54:04 +00:00 |
AccessibilityOptions.cs.meta
|
implement accessibility options
|
2021-01-09 05:32:47 +00:00 |
AddScoreOnDie.cs
|
fixed stupid wraparound issue
|
2021-01-10 17:34:30 +00:00 |
AddScoreOnDie.cs.meta
|
score? Scoregit push --set-upstream origin score-n-shit
|
2021-01-10 17:15:58 +00:00 |
AudioBeatManager.cs
|
add camera shake
|
2021-01-09 18:18:55 +00:00 |
AudioBeatManager.cs.meta
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
BaseBulletBehaviour.cs
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
BaseBulletBehaviour.cs.meta
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
BeatSpawner.cs
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
BeatSpawner.cs.meta
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
BulletScaleBehaviour.cs
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
BulletScaleBehaviour.cs.meta
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
DisableOnDeath.cs
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
DisableOnDeath.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
Editor.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
EnemyAppearBehaviour.cs
|
fixa the bullet spawning and make it Cool and Fun™️
|
2021-01-10 15:20:28 +00:00 |
EnemyAppearBehaviour.cs.meta
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
EntityHealth.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
EntityHealth.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
EntityLives.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
EntityLives.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
FireAtTargets.cs
|
shoot and spawn in time with music
|
2021-01-06 15:10:11 +00:00 |
FireAtTargets.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
FlashOnHit.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
FlashOnHit.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
HitStopOnDie.cs
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
HitStopOnDie.cs.meta
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
IDamageable.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
IDamageable.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
ImpulseOnEntityHit.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
ImpulseOnEntityHit.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
LoseLife.cs
|
tube
|
2021-01-10 05:55:45 +00:00 |
LoseLife.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
MoveAfterDelay.cs
|
fixed audio sync issues
|
2021-01-07 10:05:19 +00:00 |
MoveAfterDelay.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
PlayerShootInput.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
PlayerShootInput.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
Rendering.meta
|
add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
ScaleWithTime.cs
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
ScaleWithTime.cs.meta
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
Score.cs
|
score? Scoregit push --set-upstream origin score-n-shit
|
2021-01-10 17:15:58 +00:00 |
Score.cs.meta
|
score? Scoregit push --set-upstream origin score-n-shit
|
2021-01-10 17:15:58 +00:00 |
ShootInputBase.cs
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
ShootInputBase.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
SpawnZone.cs
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
SpawnZone.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
TargetLockIcon.cs
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TargetLockIcon.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TargetLockOn.cs
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
TargetLockOn.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TransformEvent.cs
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TransformEvent.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TransformListEvent.cs
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
TransformListEvent.cs.meta
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
UpdateScore.cs
|
score? Scoregit push --set-upstream origin score-n-shit
|
2021-01-10 17:15:58 +00:00 |
UpdateScore.cs.meta
|
score? Scoregit push --set-upstream origin score-n-shit
|
2021-01-10 17:15:58 +00:00 |
Vector3Event.cs
|
targeting and shooting
|
2021-01-05 17:13:29 +00:00 |
Vector3Event.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
VertexJitter.cs
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexJitter.cs.meta
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexShakeA.cs
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexShakeA.cs.meta
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexShakeB.cs
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexShakeB.cs.meta
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexZoom.cs
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
VertexZoom.cs.meta
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
Weapon.cs
|
fixa the bullet spawning and make it Cool and Fun™️
|
2021-01-10 15:20:28 +00:00 |
Weapon.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
WeaponHandler.cs
|
made it feel like a game <3
|
2021-01-09 16:18:29 +00:00 |
WeaponHandler.cs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
WrapAroundOnEnable.cs
|
fixed stupid wraparound issue
|
2021-01-10 17:34:30 +00:00 |
WrapAroundOnEnable.cs.meta
|
fixed stupid wraparound issue
|
2021-01-10 17:34:30 +00:00 |