targeting and shooting
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weapon: {fileID: 11400000, guid: 0b18e2c03a96a4ba3b3a76f5fddfcbdf, type: 2}
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bulletPool: {fileID: 1395215962}
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bulletPos: {fileID: 1222495243}
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input: {fileID: 1173812012}
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--- !u!114 &1173812012
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cam: {fileID: 1421772844}
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cursor: {fileID: 660289116}
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prefab: {fileID: 1738226812227614580, guid: 8572ff9ecd10143e4926228305d8d285, type: 3}
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numToSpawnPerFrame: 10
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--- !u!4 &1215971664
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--- !u!1 &1222495242
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GameObject:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using Utils;
|
||||
using Weapons.Scripts;
|
||||
|
||||
public class FireAtTargets : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Weapon weapon;
|
||||
[SerializeField] private ObjectPool<Transform> bulletPool;
|
||||
[SerializeField] private Transform bulletPos;
|
||||
|
||||
[SerializeField] private UnityEvent OnFire;
|
||||
[SerializeField] private Vector3Event OnBulletCollide;
|
||||
|
||||
[SerializeField] private float delayBetweenTargets;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
weapon = Instantiate(weapon);
|
||||
weapon.Init();
|
||||
UpdateManager.OnUpdate += weapon.Update;
|
||||
UpdateManager.OnFixedUpdate += weapon.FixedUpdate;
|
||||
UpdateManager.OnLateUpdate += weapon.LateUpdate;
|
||||
weapon.BulletCollision += BulletCollide;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UpdateManager.OnUpdate -= weapon.Update;
|
||||
UpdateManager.OnFixedUpdate -= weapon.FixedUpdate;
|
||||
UpdateManager.OnLateUpdate -= weapon.LateUpdate;
|
||||
weapon.BulletCollision -= BulletCollide;
|
||||
}
|
||||
|
||||
private void BulletCollide(Vector3 pos)
|
||||
{
|
||||
OnBulletCollide?.Invoke(pos);
|
||||
}
|
||||
|
||||
public void Fire(List<Transform> targets)
|
||||
{
|
||||
FireIE(targets).Run();
|
||||
}
|
||||
|
||||
private IEnumerator FireIE(List<Transform> targets)
|
||||
{
|
||||
var currentTargets = new List<Transform>(targets);
|
||||
foreach (var target in currentTargets)
|
||||
{
|
||||
bulletPos.LookAt(target);
|
||||
if (weapon.Fire(bulletPool, bulletPos))
|
||||
OnFire?.Invoke();
|
||||
|
||||
yield return delayBetweenTargets;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
weapon.DrawGizmos(bulletPos);
|
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}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 916a2fb9e08e14be9bd626096bc2ac0b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class MoveAfterDelay : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float delayMin;
|
||||
[SerializeField] private float delayMax;
|
||||
private void OnEnable()
|
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{
|
||||
transform.DOMoveZ(-15, 2.0f).SetEase(Ease.InQuint).SetDelay(Random.Range(delayMin, delayMax));
|
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}
|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 331122d8907f44ed9b0f8f2337d176b9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -223,9 +223,9 @@ namespace Weapons.Spawning
|
|||
Gizmos.color = color;
|
||||
SpawnPoly(transform, (point, dir) =>
|
||||
{
|
||||
Gizmos.DrawSphere(new Vector3(point.x, 0, point.y), 0.25f);
|
||||
Gizmos.DrawSphere(transform.position + new Vector3(point.x, 0, point.y), 0.25f);
|
||||
if (color.a > 0.5f)
|
||||
Gizmos.DrawRay(new Vector3(point.x, 0, point.y), new Vector3(dir.x, 0, dir.y));
|
||||
Gizmos.DrawRay(transform.position + new Vector3(point.x, 0, point.y), new Vector3(dir.x, 0, dir.y));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class TargetLockIcon : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TransformPool pool;
|
||||
[SerializeField] private Camera cam;
|
||||
|
||||
private Dictionary<Transform, int> _poolObjects = new Dictionary<Transform, int>();
|
||||
|
||||
public void SpawnIcon (Transform obj)
|
||||
{
|
||||
var (icon, idx) = pool.GetObject();
|
||||
|
||||
icon.gameObject.SetActive(true);
|
||||
icon.eulerAngles = new Vector3(0, 0, 45);
|
||||
icon.localScale = Vector3.zero;
|
||||
icon.position = RectTransformUtility.WorldToScreenPoint(cam, obj.position);
|
||||
icon.GetComponent<Image>().color = Color.white;
|
||||
icon.DORotate(Vector3.zero, 0.33f).SetEase(Ease.OutBack);
|
||||
icon.DOScale(Vector3.one, 0.33f).SetEase(Ease.OutBack);
|
||||
|
||||
_poolObjects.Add(icon, idx);
|
||||
}
|
||||
|
||||
public void ClearIcons()
|
||||
{
|
||||
foreach (var kvp in _poolObjects)
|
||||
{
|
||||
var delay = Random.Range(0f, 0.2f);
|
||||
kvp.Key.GetComponent<Image>().DOFade(0, 0.33f).SetEase(Ease.InQuint).SetDelay(delay);
|
||||
kvp.Key.DOScale(Vector3.one * 1.5f, 0.33f).SetEase(Ease.InBack).SetDelay(delay).OnComplete(() =>
|
||||
{
|
||||
kvp.Key.gameObject.SetActive(false);
|
||||
pool.ReturnObject(kvp.Key, kvp.Value);
|
||||
});
|
||||
}
|
||||
|
||||
_poolObjects.Clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: bffdbe5c9628347fc84123c966e47c8e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TargetLockOn : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Camera cam;
|
||||
|
||||
[SerializeField] private RectTransform cursor;
|
||||
|
||||
[SerializeField] private int maxTargets;
|
||||
|
||||
[SerializeField] private float targetTime;
|
||||
|
||||
[SerializeField] private float targetSize;
|
||||
|
||||
[SerializeField] private float delay;
|
||||
|
||||
[SerializeField] private LayerMask collideWith;
|
||||
|
||||
[SerializeField] private TransformEvent OnTargetFound;
|
||||
[SerializeField] private TransformListEvent OnTargetLock;
|
||||
|
||||
private float _targetCountdown;
|
||||
private List<Transform> _targets;
|
||||
|
||||
private bool _canTarget = true;
|
||||
|
||||
private RaycastHit[] _colliders = new RaycastHit[128];
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_targets = new List<Transform>(maxTargets);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!_canTarget) return;
|
||||
|
||||
_targetCountdown -= Time.deltaTime;
|
||||
|
||||
if (_targetCountdown <= 0)
|
||||
{
|
||||
_targetCountdown = targetTime;
|
||||
OnTargetLock?.Invoke(_targets);
|
||||
_targets.Clear();
|
||||
_canTarget = false;
|
||||
WaitUtils.Wait(delay, true, () => _canTarget = true);
|
||||
}
|
||||
|
||||
var ray = cam.ScreenPointToRay(cursor.position + Vector3.forward);
|
||||
var numHits = Physics.SphereCastNonAlloc(ray, targetSize, _colliders, 50, collideWith, QueryTriggerInteraction.Collide);
|
||||
|
||||
if (numHits < 0) return;
|
||||
|
||||
for (int i = 0; i < numHits; i++)
|
||||
{
|
||||
if (_targets.Contains(_colliders[i].transform)) continue;
|
||||
_targets.Add(_colliders[i].transform);
|
||||
OnTargetFound?.Invoke(_colliders[i].transform);
|
||||
|
||||
if (_targets.Count >= maxTargets)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 3d3bf172892f141e5a18148a06f708cb
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[Serializable]
|
||||
public class TransformEvent : UnityEvent<Transform>
|
||||
{}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 98f84ad589d74fcf8f1102ac1e1e00d3
|
||||
timeCreated: 1609857718
|
|
@ -0,0 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[Serializable]
|
||||
public class TransformListEvent : UnityEvent<List<Transform>>
|
||||
{}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: da9989b4a9884dbc9b4ea821d14f6b4b
|
||||
timeCreated: 1609857519
|
|
@ -1,8 +1,11 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Weapons.Scripts
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public class Vector3Event : UnityEvent<Vector3>
|
||||
{}
|
||||
}
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using DG.Tweening;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
|
@ -50,7 +51,8 @@ public class Weapon : ScriptableObject
|
|||
[SerializeField] private LayerMask collidesWith;
|
||||
[SerializeField] private float accuracy;
|
||||
[SerializeField] private SpawnZone zone;
|
||||
|
||||
[SerializeField] private bool manualFire;
|
||||
|
||||
private List<Bullet> _bullets;
|
||||
private List<Transform> _bulletTransforms;
|
||||
private static Collider[] _results = new Collider[32];
|
||||
|
@ -71,6 +73,7 @@ public class Weapon : ScriptableObject
|
|||
_job = new BulletMoveJob();
|
||||
_bullets = new List<Bullet>();
|
||||
_bulletTransforms = new List<Transform>();
|
||||
_currentCooldown = fireRate;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
@ -157,10 +160,13 @@ public class Weapon : ScriptableObject
|
|||
{
|
||||
if (_pool == null)
|
||||
_pool = pool;
|
||||
|
||||
if (_currentCooldown < fireRate) return false;
|
||||
_currentCooldown = 0;
|
||||
|
||||
|
||||
if (!manualFire)
|
||||
{
|
||||
if (_currentCooldown < fireRate) return false;
|
||||
_currentCooldown = 0;
|
||||
}
|
||||
|
||||
SpawnBullets(position);
|
||||
return true;
|
||||
}
|
||||
|
@ -190,7 +196,8 @@ public class Weapon : ScriptableObject
|
|||
|
||||
// point the bullet in the right direction
|
||||
bullet.forward = new Vector3(dir.x, dir.y);
|
||||
bullet.transform.localScale = Vector3.one * bulletSize.EvaluateMinMaxCurve();
|
||||
bullet.transform.localScale = Vector3.zero;
|
||||
bullet.transform.DOScale(Vector3.one * bulletSize.EvaluateMinMaxCurve(), 0.33f).SetEase(Ease.OutQuint);
|
||||
|
||||
if (zone.SpawnDir != SpawnDir.Spherised)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
%YAML 1.1
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m_Script: {fileID: 11500000, guid: 2bc932693ed0a470d9cf39b1c3168afb, type: 3}
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fireRate: 6
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bulletSpeed:
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m_RotationOrder: 4
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_CurveMax:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_ConstantMax: 20
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bulletSize:
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m_CurveMin:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_ConstantMin: 0
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m_ConstantMax: 1
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damage: 1
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collidesWith:
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serializedVersion: 2
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m_Bits: 64
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accuracy: 0
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zone:
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numToSpawn: 1
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offset: {x: 0, y: 0}
|
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spawnType: 2
|
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spawnDir: 0
|
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width: 0
|
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height: 0
|
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surfaceOnly: 1
|
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evenDistribution: 1
|
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numSides: 5
|
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numPerSide: 80
|
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radius: 18
|
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arc: 360
|
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composite: []
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manualFire: 0
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f2b89add65cb94ed89eaaf9af4ae8071
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NativeFormatImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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fireRate: 0.05
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bulletSpeed:
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m_Mode: 3
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m_Mode: 0
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m_CurveMultiplier: 1
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m_CurveMin:
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serializedVersion: 2
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@ -64,8 +64,8 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_ConstantMin: 29
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m_ConstantMax: 30
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m_ConstantMin: 60
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m_ConstantMax: 60
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bulletLifetime:
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m_Mode: 3
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m_CurveMultiplier: 0
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@ -104,7 +104,7 @@ MonoBehaviour:
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collidesWith:
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serializedVersion: 2
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m_Bits: 128
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accuracy: 10
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accuracy: 0
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zone:
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numToSpawn: 1
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offset: {x: 0, y: 0}
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@ -115,7 +115,8 @@ MonoBehaviour:
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surfaceOnly: 1
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evenDistribution: 1
|
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numSides: 3
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numPerSide: 15
|
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radius: 1.5
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numPerSide: 5
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radius: 1.25
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arc: 360
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composite: []
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manualFire: 1
|
||||
|
|
Loading…
Reference in New Issue