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14 Commits

Author SHA1 Message Date
Dom Harris 6be4af17b5 scrub mode for cai 2021-01-14 12:45:18 +00:00
Dom Harris 1f40cb14b8 Merge branch 'main' of https://gitlab.badbrain.dev/bloom-bois-2021/lucidity into main 2021-01-11 12:47:44 +00:00
Dom Harris c0bf2fecf6 aaaaaaa 2021-01-11 12:45:59 +00:00
Dom Harris 5efcff1bac aaaaaaa 2021-01-11 12:45:37 +00:00
Cat Flynn f54ce99f07 integrate sound 2021-01-11 12:42:43 +00:00
cainapple ffc3bbe283 sound 2021-01-11 12:35:16 +00:00
cainapple fb7119de40 songy song 2021-01-11 12:03:00 +00:00
Cat Flynn d8fd4b5a0a improve enemy collision, slidies, difficulty curve 2021-01-11 11:46:46 +00:00
Cat Flynn 3b0e143787 move script 2021-01-11 10:28:36 +00:00
Cat Flynn b64b932d6d Merge branch 'main' into slide-sideways 2021-01-11 10:25:54 +00:00
Cat Flynn ee58ea38ef scale bounce with intensity, shake camera on calm 2021-01-11 10:22:51 +00:00
Cat Flynn 39770c5c48 make bullets visible lol 2021-01-11 10:21:41 +00:00
Dom Harris 7310855118 enemy position moved 2021-01-11 10:09:36 +00:00
Dom Harris 672b5c36fd menu 2021-01-11 10:01:41 +00:00
61 changed files with 14924 additions and 367 deletions

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@ -1601,12 +1493,16 @@ PrefabInstance:
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- target: {fileID: 2145967175348613560, guid: 88246464365fd0745b75edfcff208598, type: 3}
propertyPath: _onBeat.m_PersistentCalls.m_Calls.Array.size
value: 2
value: 3
objectReference: {fileID: 0}
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value:
@ -1615,22 +1511,42 @@ PrefabInstance:
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value:
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value: Audio
@ -1688,6 +1604,10 @@ PrefabInstance:
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value: Ship

2422
Assets/Scenes/Menu.unity Normal file

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@ -0,0 +1,7 @@
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@ -26,6 +26,6 @@ public class AddScoreOnDie : MonoBehaviour
private void Die()
{
Score.Value += value + (ulong)Random.Range(-5, 5);
Score.Add(value + (ulong)Random.Range(-5, 5));
}
}

View File

@ -80,6 +80,8 @@ public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
_timer = timeSinceLastBeat;
++_currentBeat;
if (Time.timeScale == 0)
return;
OnBeat?.Invoke(_currentBeat);
OnBeatEvent?.Invoke(_currentBeat);
}

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@ -0,0 +1,56 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
{
[SerializeField] private UnityEvent Select;
private TextMeshProUGUI _text;
private static BoldButton _currentBold;
private Tweener _tween;
private void Awake()
{
_text = GetComponentInChildren<TextMeshProUGUI>();
}
private void BoldText()
{
_currentBold?.UnBoldText();
_currentBold = this;
_text.fontStyle = FontStyles.Bold;
}
private void UnBoldText()
{
_text.fontStyle = FontStyles.Normal;
}
public void OnPointerEnter(PointerEventData eventData)
{
BoldText();
}
public void OnPointerExit(PointerEventData eventData)
{
UnBoldText();
}
public void OnSelect(BaseEventData eventData)
{
BoldText();
}
public void OnDeselect(BaseEventData eventData)
{
UnBoldText();
}
public void Submit()
{
Select?.Invoke();
}
}

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@ -0,0 +1,11 @@
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@ -45,7 +45,7 @@ public class DisableOnDeath : MonoBehaviour
private void Die()
{
var oldName = gameObject.name;
gameObject.name = "disabled";
gameObject.transform.parent.name = "disabled";
_collider.enabled = false;
float duration = 0.4f;

View File

@ -29,6 +29,8 @@ public class EntityLives : MonoBehaviour
private void Die()
{
FMODUnity.RuntimeManager.PlayOneShot("event:/hit");
--lives;
if (lives > 0)
{

View File

@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
public class GameOver : MonoBehaviour
{
[SerializeField] private Volume deadFX;
[SerializeField] private TextMeshProUGUI score;
[SerializeField] private RectTransform text;
[SerializeField] private float initialScoreText = 48;
[SerializeField] private float finalScoreText = 96;
[SerializeField] private CanvasGroup gameOver;
public void DoGameOver()
{
float x = 0;
DOTween.To(() => x, val =>
{
x = val;
deadFX.weight = val;
Time.timeScale = 1 - val;
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, val);
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
score.rectTransform.DOAnchorPos(new Vector2(0, -400), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
text.DOScale(Vector3.one, 0.5f).SetDelay(1f).SetEase(Ease.OutBack).SetUpdate(true);
gameOver.DOFade(1, 1).SetUpdate(true);
gameOver.blocksRaycasts = true;
}
public void DoSubmit()
{
float x = 0;
DOTween.To(() => x, val =>
{
x = val;
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, 1-val);
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
score.rectTransform.DOAnchorPos(new Vector2(0, -30), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using FMOD;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class IncreaseDifficultyOverTime : MonoBehaviour
{
[SerializeField] private float _base;
[SerializeField] private float _perBeatIncrease;
public void OnBeat(int beat)
{
var difficulty = _base * Mathf.Pow(1.0f+_perBeatIncrease, beat);
Debug.Log(difficulty);
Shader.SetGlobalFloat("_Difficulty", difficulty);
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,23 @@
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class PlayGameButton : MonoBehaviour
{
[SerializeField] private string levelName;
[SerializeField] private CanvasGroup group;
[SerializeField] private CanvasGroup thisGroup;
public void Submit()
{
var asyncOp = SceneManager.LoadSceneAsync(levelName);
asyncOp.allowSceneActivation = false;
DOTween.Sequence()
.Append(transform.DOScale(Vector3.one * 1.5f, 0.3f).SetEase(Ease.OutQuint))
.Insert(0.15f, thisGroup.DOFade(0, 0.15f))
.Append(group.DOFade(0, 0.3f))
.AppendCallback(() => asyncOp.allowSceneActivation = true);
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 52f2c203017f497995d6e2ee8e7e91ef
timeCreated: 1610358275

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
public class PlayerEnter : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
transform.DOMove(Vector3.zero, 0.5f).SetEase(Ease.OutQuint);
}
}

View File

@ -0,0 +1,11 @@
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@ -1,6 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using FMOD;
using UnityEngine;
using UnityEngine.InputSystem;
using Debug = UnityEngine.Debug;
using PlayerInput = Input.PlayerInput;
public class PlayerShootInput : ShootInputBase
{
@ -25,6 +29,11 @@ public class PlayerShootInput : ShootInputBase
_actions.Default.Shoot.performed -= Shoot;
}
private void Start()
{
StartCoroutine(MakePewSounds());
}
private void Shoot(InputAction.CallbackContext obj)
{
_isShooting = obj.ReadValueAsButton();
@ -35,4 +44,19 @@ public class PlayerShootInput : ShootInputBase
return _isShooting;
}
private IEnumerator MakePewSounds()
{
var wait = new WaitForSeconds(0.02f);
while (true)
{
if (_isShooting)
{
FMODUnity.RuntimeManager.PlayOneShot("event:/shoot");
}
yield return wait;
}
}
}

View File

@ -23,10 +23,13 @@ public class TunnelController : MonoBehaviour
public Renderer Active { get; private set; }
private float _start = -1;
private static readonly int PlayerXMove = Shader.PropertyToID("_PlayerXMove");
private static readonly int PlayerXPos = Shader.PropertyToID("_PlayerXPos");
private static readonly int CameraShake = Shader.PropertyToID("_CameraShake");
private void Awake()
{
Shader.SetGlobalFloat("_CameraShake", 0);
Shader.SetGlobalFloat(CameraShake, 0);
Shader.SetGlobalFloat("_BaseTubeRadius", _baseTubeRadius);
Debug.Log(_accessibility.Mode);
@ -58,13 +61,18 @@ public class TunnelController : MonoBehaviour
}
}
public void Reset()
{
Awake();
}
void LateUpdate()
{
var cameraShakeIntensity = _intensity * _accessibility.Intensity.Value;
Shader.SetGlobalFloat("_PlayerXMove", _playerXMove);
Shader.SetGlobalFloat("_PlayerXPos", _playerXPos);
Shader.SetGlobalFloat("_CameraShake", _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
Shader.SetGlobalFloat(PlayerXMove, _playerXMove);
Shader.SetGlobalFloat(PlayerXPos, _playerXPos);
Shader.SetGlobalFloat(CameraShake, _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
var elapsed = Time.time - _start;
if (elapsed > _duration) return;
@ -72,7 +80,7 @@ public class TunnelController : MonoBehaviour
var normalisedElapsed = elapsed / _duration;
var shake = Mathf.Max(_anim.Evaluate(normalisedElapsed), _baseCameraShake) * _intensity;
Shader.SetGlobalFloat("_CameraShake", shake);
Shader.SetGlobalFloat(CameraShake, shake);
}
public void LoseLifeShake()

View File

@ -17,7 +17,7 @@ public class ScaleWithTime : MonoBehaviour
private void Awake()
{
_text = GetComponent<TextMeshProUGUI>();
_text = GetComponentInChildren<TextMeshProUGUI>();
}
// Update is called once per frame

View File

@ -3,14 +3,23 @@ using System;
public static class Score
{
private static ulong _value;
public static ulong Value
public static ulong Value => _value;
public static void Add(ulong val)
{
get => _value;
set
{
_value = value;
ScoreUpdated?.Invoke(_value);
}
_value += val;
ScoreChanged();
}
public static void Reset()
{
_value = 0;
ScoreChanged();
}
private static void ScoreChanged()
{
ScoreUpdated?.Invoke(_value);
}
public static event Action<ulong> ScoreUpdated;

View File

@ -0,0 +1,14 @@
using UnityEngine;
public class SelectAccessibilityButton : MonoBehaviour
{
[SerializeField] private AccessibilityMode mode;
[SerializeField] private AccessibilityOptions options;
[SerializeField] private TunnelController tunnel;
public void Select()
{
options.Mode = mode;
tunnel.Reset();
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 76696d93beae43d3ac9fd18d1350eb46
timeCreated: 1610358275

View File

@ -7,8 +7,15 @@ using UnityEngine;
public class SlideSideways : MonoBehaviour
{
[SerializeField] private Vector2 _speedRange;
[SerializeField] private Vector2 _xBounds;
private float _speed;
private float _xDiff;
private void Awake()
{
_xDiff = _xBounds.y - _xBounds.x;
}
private void Start()
{
@ -19,5 +26,14 @@ public class SlideSideways : MonoBehaviour
private void LateUpdate()
{
transform.Translate(Vector3.right * _speed * Time.deltaTime);
if (transform.position.x < _xBounds.x)
{
transform.position += Vector3.right * _xDiff;
}
else if (transform.position.x > _xBounds.y)
{
transform.position -= Vector3.right * _xDiff;
}
}
}

View File

@ -4,6 +4,7 @@ using NUnit.Framework.Constraints;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Assertions;
using Utils;
using Random = UnityEngine.Random;
namespace Weapons.Spawning
@ -32,7 +33,7 @@ namespace Weapons.Spawning
[SerializeField] private int numPerSide;
[SerializeField] private bool flipVertical;
[SerializeField] private float radius;
[SerializeField] private ParticleSystem.MinMaxCurve radius;
[SerializeField, Range(0, 360)] private float arc;
[SerializeField] private SpawnZone[] composite;
@ -89,7 +90,7 @@ namespace Weapons.Spawning
if (flipVertical)
point.y = 1 - point.y;
point *= radius;
point *= radius.EvaluateMinMaxCurve();
if (spawnPlane == SpawnPlane.XZ)
{
@ -168,7 +169,7 @@ namespace Weapons.Spawning
dir = Random.insideUnitCircle.normalized;
onGetPoint((point * radius) + offset, dir);
onGetPoint((point * radius.EvaluateMinMaxCurve()) + offset, dir);
}
}

View File

@ -0,0 +1,82 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
[Serializable]
public struct Leaderboard
{
public List<HighScore> Scores;
}
[Serializable]
public struct HighScore
{
public string Name;
public ulong Score;
}
public class SubmitScore : MonoBehaviour
{
[SerializeField] private TMP_InputField name;
[SerializeField] private Transform scorePF;
[SerializeField] private Transform content;
[SerializeField] private CanvasGroup gameOver;
[SerializeField] private CanvasGroup score;
public void Submit()
{
var path = Application.persistentDataPath + "/leaderboard.json";
var lb = new Leaderboard();
if (!File.Exists(path))
File.Create(path).Close();
else if (!string.IsNullOrWhiteSpace(File.ReadAllText(path)))
lb = JsonUtility.FromJson<Leaderboard>(File.ReadAllText(path));
lb.Scores ??= new List<HighScore>();
lb.Scores.Add(new HighScore
{
Name = name.text,
Score = Score.Value
});
lb.Scores = lb.Scores.OrderByDescending(item => item.Score).ToList();
foreach (var score in lb.Scores)
{
var obj = Instantiate(scorePF, content);
obj.Find("Name").GetComponent<TextMeshProUGUI>().text = $"{score.Name}:";
obj.Find("Score").GetComponent<TextMeshProUGUI>().text = $"{score.Score:n0}";
}
gameOver.DOFade(0, 0.5f).SetUpdate(true);
gameOver.blocksRaycasts = false;
score.DOFade(1, 0.5f).SetDelay(0.5f).SetUpdate(true);
score.blocksRaycasts = true;
File.WriteAllText(path, JsonUtility.ToJson(lb));
Score.Reset();
}
public void Restart()
{
var asyncOp = SceneManager.LoadSceneAsync("Game");
asyncOp.allowSceneActivation = false;
DOTween.Sequence()
.Append(score.DOFade(0, 0.5f).SetUpdate(true))
.AppendCallback(() => asyncOp.allowSceneActivation = true)
.AppendCallback(() => Time.timeScale = 1)
.SetUpdate(true)
.Play();
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -169,6 +169,7 @@ public class Weapon : ScriptableObject
// if it's inactive, we haven't hit anything
if (!instance.gameObject.activeSelf) return false;
if (instance.gameObject.name == "disabled") return false;
// use the non allocating version so we don't have to allocate memory for every bullet
numHits = Physics.OverlapCapsuleNonAlloc(prevPos, instance.position, size/2f, _results, collidesWith, QueryTriggerInteraction.Collide);

View File

@ -68,6 +68,7 @@ Shader "custom/enemy"
float4 _FarColor;
float _Alpha;
float _Difficulty;
float _SpeedMultiplier;
float _RadiusWithDistance;
@ -143,8 +144,9 @@ Shader "custom/enemy"
wpos.y += radius;
float bounceStrength=5.0*_Intensity;
float bounce = (_SpeedMultiplier+bounceStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat));
float bounce = _SpeedMultiplier+bounceStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat);
wpos.z *= bounce;
wpos.z *= _Difficulty;
// wpos.z *= max(1, (wpos.z-6)* _SpeedMultiplier);
vpos = TransformWorldToObject(wpos);
@ -184,6 +186,8 @@ Shader "custom/enemy"
c = lerp(_Color1, _Color2, length(p));
c = lerp(c, _FarColor, normalised * _Intensity);
float4 nc = normalize(c);
c = lerp(nc, c, clamp(_Intensity + 0.02, 0, 1));
// float distanceAhead = IN.wpos.z - 6;
// float ca = clamp(distanceAhead * 0.1,0,1);

View File

@ -70,6 +70,7 @@ Shader "custom/obstacle"
float _Alpha;
float _PulseIntensity;
float _Difficulty;
float _SpeedMultiplier;
float _RadiusWithDistance;
@ -227,6 +228,7 @@ Shader "custom/obstacle"
float boundsStrength = 5.0*_Intensity;
float bounce = (_SpeedMultiplier+boundsStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat));
wpos.z *= bounce;
wpos.z *= _Difficulty;
vpos = TransformWorldToObject(wpos);

BIN
Assets/StreamingAssets/Master.bank (Stored with Git LFS)

Binary file not shown.

BIN
Assets/StreamingAssets/Master.strings.bank (Stored with Git LFS)

Binary file not shown.

View File

@ -99,7 +99,7 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
m_ConstantMin: 0
m_ConstantMax: 1
m_ConstantMax: 0.1
damage: 1
collidesWith:
serializedVersion: 2
@ -116,9 +116,25 @@ MonoBehaviour:
surfaceOnly: 0
evenDistribution: 0
numSides: 3
numPerSide: 10
numPerSide: 5
flipVertical: 0
radius: 10
radius:
m_Mode: 3
m_CurveMultiplier: 0
m_CurveMin:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_CurveMax:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_ConstantMin: 7
m_ConstantMax: 13
arc: 360
composite: []
manualFire: 1

View File

@ -118,7 +118,23 @@ MonoBehaviour:
numSides: 3
numPerSide: 10
flipVertical: 0
radius: 5
radius:
m_Mode: 3
m_CurveMultiplier: 0
m_CurveMin:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_CurveMax:
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