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6be4af17b5
Author | SHA1 | Date |
---|---|---|
Dom Harris | 6be4af17b5 | |
Dom Harris | 1f40cb14b8 | |
Dom Harris | c0bf2fecf6 | |
Dom Harris | 5efcff1bac | |
Cat Flynn | f54ce99f07 | |
cainapple | ffc3bbe283 | |
cainapple | fb7119de40 | |
Cat Flynn | d8fd4b5a0a | |
Cat Flynn | 3b0e143787 | |
Cat Flynn | b64b932d6d | |
Cat Flynn | ee58ea38ef | |
Cat Flynn | 39770c5c48 | |
Dom Harris | 7310855118 | |
Dom Harris | 672b5c36fd |
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value: Audio
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value: Audio
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value: Ship
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@ -0,0 +1,7 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -26,6 +26,6 @@ public class AddScoreOnDie : MonoBehaviour
|
||||||
|
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
Score.Value += value + (ulong)Random.Range(-5, 5);
|
Score.Add(value + (ulong)Random.Range(-5, 5));
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -80,6 +80,8 @@ public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
|
||||||
_timer = timeSinceLastBeat;
|
_timer = timeSinceLastBeat;
|
||||||
|
|
||||||
++_currentBeat;
|
++_currentBeat;
|
||||||
|
if (Time.timeScale == 0)
|
||||||
|
return;
|
||||||
OnBeat?.Invoke(_currentBeat);
|
OnBeat?.Invoke(_currentBeat);
|
||||||
OnBeatEvent?.Invoke(_currentBeat);
|
OnBeatEvent?.Invoke(_currentBeat);
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,56 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
|
||||||
|
{
|
||||||
|
[SerializeField] private UnityEvent Select;
|
||||||
|
|
||||||
|
private TextMeshProUGUI _text;
|
||||||
|
private static BoldButton _currentBold;
|
||||||
|
private Tweener _tween;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BoldText()
|
||||||
|
{
|
||||||
|
_currentBold?.UnBoldText();
|
||||||
|
_currentBold = this;
|
||||||
|
_text.fontStyle = FontStyles.Bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnBoldText()
|
||||||
|
{
|
||||||
|
_text.fontStyle = FontStyles.Normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
BoldText();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
UnBoldText();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSelect(BaseEventData eventData)
|
||||||
|
{
|
||||||
|
BoldText();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDeselect(BaseEventData eventData)
|
||||||
|
{
|
||||||
|
UnBoldText();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Submit()
|
||||||
|
{
|
||||||
|
Select?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 5d187770e669e412092a5b03c66a546c
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -45,7 +45,7 @@ public class DisableOnDeath : MonoBehaviour
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
var oldName = gameObject.name;
|
var oldName = gameObject.name;
|
||||||
gameObject.name = "disabled";
|
gameObject.transform.parent.name = "disabled";
|
||||||
_collider.enabled = false;
|
_collider.enabled = false;
|
||||||
|
|
||||||
float duration = 0.4f;
|
float duration = 0.4f;
|
||||||
|
|
|
@ -29,6 +29,8 @@ public class EntityLives : MonoBehaviour
|
||||||
|
|
||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
|
FMODUnity.RuntimeManager.PlayOneShot("event:/hit");
|
||||||
|
|
||||||
--lives;
|
--lives;
|
||||||
if (lives > 0)
|
if (lives > 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
|
public class GameOver : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Volume deadFX;
|
||||||
|
[SerializeField] private TextMeshProUGUI score;
|
||||||
|
[SerializeField] private RectTransform text;
|
||||||
|
[SerializeField] private float initialScoreText = 48;
|
||||||
|
[SerializeField] private float finalScoreText = 96;
|
||||||
|
[SerializeField] private CanvasGroup gameOver;
|
||||||
|
|
||||||
|
public void DoGameOver()
|
||||||
|
{
|
||||||
|
float x = 0;
|
||||||
|
|
||||||
|
DOTween.To(() => x, val =>
|
||||||
|
{
|
||||||
|
x = val;
|
||||||
|
deadFX.weight = val;
|
||||||
|
Time.timeScale = 1 - val;
|
||||||
|
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, val);
|
||||||
|
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
||||||
|
|
||||||
|
|
||||||
|
score.rectTransform.DOAnchorPos(new Vector2(0, -400), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
||||||
|
text.DOScale(Vector3.one, 0.5f).SetDelay(1f).SetEase(Ease.OutBack).SetUpdate(true);
|
||||||
|
gameOver.DOFade(1, 1).SetUpdate(true);
|
||||||
|
gameOver.blocksRaycasts = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoSubmit()
|
||||||
|
{
|
||||||
|
float x = 0;
|
||||||
|
|
||||||
|
DOTween.To(() => x, val =>
|
||||||
|
{
|
||||||
|
x = val;
|
||||||
|
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, 1-val);
|
||||||
|
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
||||||
|
|
||||||
|
score.rectTransform.DOAnchorPos(new Vector2(0, -30), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb995736010274d74b688e29ba7df577
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using FMOD;
|
||||||
|
using UnityEngine;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
|
|
||||||
|
public class IncreaseDifficultyOverTime : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _base;
|
||||||
|
[SerializeField] private float _perBeatIncrease;
|
||||||
|
|
||||||
|
public void OnBeat(int beat)
|
||||||
|
{
|
||||||
|
var difficulty = _base * Mathf.Pow(1.0f+_perBeatIncrease, beat);
|
||||||
|
Debug.Log(difficulty);
|
||||||
|
Shader.SetGlobalFloat("_Difficulty", difficulty);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 565df9595af1e6e4a9547067e1d23b5d
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class PlayGameButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private string levelName;
|
||||||
|
[SerializeField] private CanvasGroup group;
|
||||||
|
[SerializeField] private CanvasGroup thisGroup;
|
||||||
|
|
||||||
|
public void Submit()
|
||||||
|
{
|
||||||
|
var asyncOp = SceneManager.LoadSceneAsync(levelName);
|
||||||
|
asyncOp.allowSceneActivation = false;
|
||||||
|
|
||||||
|
DOTween.Sequence()
|
||||||
|
.Append(transform.DOScale(Vector3.one * 1.5f, 0.3f).SetEase(Ease.OutQuint))
|
||||||
|
.Insert(0.15f, thisGroup.DOFade(0, 0.15f))
|
||||||
|
.Append(group.DOFade(0, 0.3f))
|
||||||
|
.AppendCallback(() => asyncOp.allowSceneActivation = true);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 52f2c203017f497995d6e2ee8e7e91ef
|
||||||
|
timeCreated: 1610358275
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerEnter : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
transform.DOMove(Vector3.zero, 0.5f).SetEase(Ease.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 35034e3b9a94742c6be0c008855b42e4
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,10 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using FMOD;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
using PlayerInput = Input.PlayerInput;
|
using PlayerInput = Input.PlayerInput;
|
||||||
public class PlayerShootInput : ShootInputBase
|
public class PlayerShootInput : ShootInputBase
|
||||||
{
|
{
|
||||||
|
@ -25,6 +29,11 @@ public class PlayerShootInput : ShootInputBase
|
||||||
_actions.Default.Shoot.performed -= Shoot;
|
_actions.Default.Shoot.performed -= Shoot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(MakePewSounds());
|
||||||
|
}
|
||||||
|
|
||||||
private void Shoot(InputAction.CallbackContext obj)
|
private void Shoot(InputAction.CallbackContext obj)
|
||||||
{
|
{
|
||||||
_isShooting = obj.ReadValueAsButton();
|
_isShooting = obj.ReadValueAsButton();
|
||||||
|
@ -35,4 +44,19 @@ public class PlayerShootInput : ShootInputBase
|
||||||
return _isShooting;
|
return _isShooting;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator MakePewSounds()
|
||||||
|
{
|
||||||
|
var wait = new WaitForSeconds(0.02f);
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
if (_isShooting)
|
||||||
|
{
|
||||||
|
FMODUnity.RuntimeManager.PlayOneShot("event:/shoot");
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return wait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -23,10 +23,13 @@ public class TunnelController : MonoBehaviour
|
||||||
public Renderer Active { get; private set; }
|
public Renderer Active { get; private set; }
|
||||||
|
|
||||||
private float _start = -1;
|
private float _start = -1;
|
||||||
|
private static readonly int PlayerXMove = Shader.PropertyToID("_PlayerXMove");
|
||||||
|
private static readonly int PlayerXPos = Shader.PropertyToID("_PlayerXPos");
|
||||||
|
private static readonly int CameraShake = Shader.PropertyToID("_CameraShake");
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Shader.SetGlobalFloat("_CameraShake", 0);
|
Shader.SetGlobalFloat(CameraShake, 0);
|
||||||
Shader.SetGlobalFloat("_BaseTubeRadius", _baseTubeRadius);
|
Shader.SetGlobalFloat("_BaseTubeRadius", _baseTubeRadius);
|
||||||
|
|
||||||
Debug.Log(_accessibility.Mode);
|
Debug.Log(_accessibility.Mode);
|
||||||
|
@ -58,13 +61,18 @@ public class TunnelController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Awake();
|
||||||
|
}
|
||||||
|
|
||||||
void LateUpdate()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
var cameraShakeIntensity = _intensity * _accessibility.Intensity.Value;
|
var cameraShakeIntensity = _intensity * _accessibility.Intensity.Value;
|
||||||
|
|
||||||
Shader.SetGlobalFloat("_PlayerXMove", _playerXMove);
|
Shader.SetGlobalFloat(PlayerXMove, _playerXMove);
|
||||||
Shader.SetGlobalFloat("_PlayerXPos", _playerXPos);
|
Shader.SetGlobalFloat(PlayerXPos, _playerXPos);
|
||||||
Shader.SetGlobalFloat("_CameraShake", _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
Shader.SetGlobalFloat(CameraShake, _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
||||||
|
|
||||||
var elapsed = Time.time - _start;
|
var elapsed = Time.time - _start;
|
||||||
if (elapsed > _duration) return;
|
if (elapsed > _duration) return;
|
||||||
|
@ -72,7 +80,7 @@ public class TunnelController : MonoBehaviour
|
||||||
var normalisedElapsed = elapsed / _duration;
|
var normalisedElapsed = elapsed / _duration;
|
||||||
|
|
||||||
var shake = Mathf.Max(_anim.Evaluate(normalisedElapsed), _baseCameraShake) * _intensity;
|
var shake = Mathf.Max(_anim.Evaluate(normalisedElapsed), _baseCameraShake) * _intensity;
|
||||||
Shader.SetGlobalFloat("_CameraShake", shake);
|
Shader.SetGlobalFloat(CameraShake, shake);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoseLifeShake()
|
public void LoseLifeShake()
|
|
@ -17,7 +17,7 @@ public class ScaleWithTime : MonoBehaviour
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_text = GetComponent<TextMeshProUGUI>();
|
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
|
@ -3,14 +3,23 @@ using System;
|
||||||
public static class Score
|
public static class Score
|
||||||
{
|
{
|
||||||
private static ulong _value;
|
private static ulong _value;
|
||||||
public static ulong Value
|
public static ulong Value => _value;
|
||||||
|
|
||||||
|
public static void Add(ulong val)
|
||||||
{
|
{
|
||||||
get => _value;
|
_value += val;
|
||||||
set
|
ScoreChanged();
|
||||||
{
|
}
|
||||||
_value = value;
|
|
||||||
ScoreUpdated?.Invoke(_value);
|
public static void Reset()
|
||||||
}
|
{
|
||||||
|
_value = 0;
|
||||||
|
ScoreChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ScoreChanged()
|
||||||
|
{
|
||||||
|
ScoreUpdated?.Invoke(_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static event Action<ulong> ScoreUpdated;
|
public static event Action<ulong> ScoreUpdated;
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SelectAccessibilityButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private AccessibilityMode mode;
|
||||||
|
[SerializeField] private AccessibilityOptions options;
|
||||||
|
[SerializeField] private TunnelController tunnel;
|
||||||
|
|
||||||
|
public void Select()
|
||||||
|
{
|
||||||
|
options.Mode = mode;
|
||||||
|
tunnel.Reset();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 76696d93beae43d3ac9fd18d1350eb46
|
||||||
|
timeCreated: 1610358275
|
|
@ -7,8 +7,15 @@ using UnityEngine;
|
||||||
public class SlideSideways : MonoBehaviour
|
public class SlideSideways : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Vector2 _speedRange;
|
[SerializeField] private Vector2 _speedRange;
|
||||||
|
[SerializeField] private Vector2 _xBounds;
|
||||||
|
|
||||||
private float _speed;
|
private float _speed;
|
||||||
|
private float _xDiff;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_xDiff = _xBounds.y - _xBounds.x;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -19,5 +26,14 @@ public class SlideSideways : MonoBehaviour
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
transform.Translate(Vector3.right * _speed * Time.deltaTime);
|
transform.Translate(Vector3.right * _speed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (transform.position.x < _xBounds.x)
|
||||||
|
{
|
||||||
|
transform.position += Vector3.right * _xDiff;
|
||||||
|
}
|
||||||
|
else if (transform.position.x > _xBounds.y)
|
||||||
|
{
|
||||||
|
transform.position -= Vector3.right * _xDiff;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ using NUnit.Framework.Constraints;
|
||||||
using UnityEditor.UIElements;
|
using UnityEditor.UIElements;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Assertions;
|
using UnityEngine.Assertions;
|
||||||
|
using Utils;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace Weapons.Spawning
|
namespace Weapons.Spawning
|
||||||
|
@ -32,7 +33,7 @@ namespace Weapons.Spawning
|
||||||
[SerializeField] private int numPerSide;
|
[SerializeField] private int numPerSide;
|
||||||
[SerializeField] private bool flipVertical;
|
[SerializeField] private bool flipVertical;
|
||||||
|
|
||||||
[SerializeField] private float radius;
|
[SerializeField] private ParticleSystem.MinMaxCurve radius;
|
||||||
[SerializeField, Range(0, 360)] private float arc;
|
[SerializeField, Range(0, 360)] private float arc;
|
||||||
|
|
||||||
[SerializeField] private SpawnZone[] composite;
|
[SerializeField] private SpawnZone[] composite;
|
||||||
|
@ -89,7 +90,7 @@ namespace Weapons.Spawning
|
||||||
if (flipVertical)
|
if (flipVertical)
|
||||||
point.y = 1 - point.y;
|
point.y = 1 - point.y;
|
||||||
|
|
||||||
point *= radius;
|
point *= radius.EvaluateMinMaxCurve();
|
||||||
|
|
||||||
if (spawnPlane == SpawnPlane.XZ)
|
if (spawnPlane == SpawnPlane.XZ)
|
||||||
{
|
{
|
||||||
|
@ -168,7 +169,7 @@ namespace Weapons.Spawning
|
||||||
dir = Random.insideUnitCircle.normalized;
|
dir = Random.insideUnitCircle.normalized;
|
||||||
|
|
||||||
|
|
||||||
onGetPoint((point * radius) + offset, dir);
|
onGetPoint((point * radius.EvaluateMinMaxCurve()) + offset, dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,82 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct Leaderboard
|
||||||
|
{
|
||||||
|
public List<HighScore> Scores;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct HighScore
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public ulong Score;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SubmitScore : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_InputField name;
|
||||||
|
[SerializeField] private Transform scorePF;
|
||||||
|
[SerializeField] private Transform content;
|
||||||
|
[SerializeField] private CanvasGroup gameOver;
|
||||||
|
[SerializeField] private CanvasGroup score;
|
||||||
|
|
||||||
|
public void Submit()
|
||||||
|
{
|
||||||
|
var path = Application.persistentDataPath + "/leaderboard.json";
|
||||||
|
|
||||||
|
var lb = new Leaderboard();
|
||||||
|
|
||||||
|
if (!File.Exists(path))
|
||||||
|
File.Create(path).Close();
|
||||||
|
else if (!string.IsNullOrWhiteSpace(File.ReadAllText(path)))
|
||||||
|
lb = JsonUtility.FromJson<Leaderboard>(File.ReadAllText(path));
|
||||||
|
|
||||||
|
lb.Scores ??= new List<HighScore>();
|
||||||
|
|
||||||
|
lb.Scores.Add(new HighScore
|
||||||
|
{
|
||||||
|
Name = name.text,
|
||||||
|
Score = Score.Value
|
||||||
|
});
|
||||||
|
|
||||||
|
lb.Scores = lb.Scores.OrderByDescending(item => item.Score).ToList();
|
||||||
|
|
||||||
|
foreach (var score in lb.Scores)
|
||||||
|
{
|
||||||
|
var obj = Instantiate(scorePF, content);
|
||||||
|
obj.Find("Name").GetComponent<TextMeshProUGUI>().text = $"{score.Name}:";
|
||||||
|
obj.Find("Score").GetComponent<TextMeshProUGUI>().text = $"{score.Score:n0}";
|
||||||
|
}
|
||||||
|
|
||||||
|
gameOver.DOFade(0, 0.5f).SetUpdate(true);
|
||||||
|
gameOver.blocksRaycasts = false;
|
||||||
|
score.DOFade(1, 0.5f).SetDelay(0.5f).SetUpdate(true);
|
||||||
|
score.blocksRaycasts = true;
|
||||||
|
|
||||||
|
File.WriteAllText(path, JsonUtility.ToJson(lb));
|
||||||
|
|
||||||
|
Score.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
var asyncOp = SceneManager.LoadSceneAsync("Game");
|
||||||
|
asyncOp.allowSceneActivation = false;
|
||||||
|
|
||||||
|
DOTween.Sequence()
|
||||||
|
.Append(score.DOFade(0, 0.5f).SetUpdate(true))
|
||||||
|
.AppendCallback(() => asyncOp.allowSceneActivation = true)
|
||||||
|
.AppendCallback(() => Time.timeScale = 1)
|
||||||
|
.SetUpdate(true)
|
||||||
|
.Play();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a177add071d4c4c4cbbd9784128cfa4d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -169,6 +169,7 @@ public class Weapon : ScriptableObject
|
||||||
|
|
||||||
// if it's inactive, we haven't hit anything
|
// if it's inactive, we haven't hit anything
|
||||||
if (!instance.gameObject.activeSelf) return false;
|
if (!instance.gameObject.activeSelf) return false;
|
||||||
|
if (instance.gameObject.name == "disabled") return false;
|
||||||
|
|
||||||
// use the non allocating version so we don't have to allocate memory for every bullet
|
// use the non allocating version so we don't have to allocate memory for every bullet
|
||||||
numHits = Physics.OverlapCapsuleNonAlloc(prevPos, instance.position, size/2f, _results, collidesWith, QueryTriggerInteraction.Collide);
|
numHits = Physics.OverlapCapsuleNonAlloc(prevPos, instance.position, size/2f, _results, collidesWith, QueryTriggerInteraction.Collide);
|
||||||
|
|
|
@ -68,6 +68,7 @@ Shader "custom/enemy"
|
||||||
float4 _FarColor;
|
float4 _FarColor;
|
||||||
float _Alpha;
|
float _Alpha;
|
||||||
|
|
||||||
|
float _Difficulty;
|
||||||
float _SpeedMultiplier;
|
float _SpeedMultiplier;
|
||||||
float _RadiusWithDistance;
|
float _RadiusWithDistance;
|
||||||
|
|
||||||
|
@ -143,8 +144,9 @@ Shader "custom/enemy"
|
||||||
wpos.y += radius;
|
wpos.y += radius;
|
||||||
|
|
||||||
float bounceStrength=5.0*_Intensity;
|
float bounceStrength=5.0*_Intensity;
|
||||||
float bounce = (_SpeedMultiplier+bounceStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat));
|
float bounce = _SpeedMultiplier+bounceStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat);
|
||||||
wpos.z *= bounce;
|
wpos.z *= bounce;
|
||||||
|
wpos.z *= _Difficulty;
|
||||||
// wpos.z *= max(1, (wpos.z-6)* _SpeedMultiplier);
|
// wpos.z *= max(1, (wpos.z-6)* _SpeedMultiplier);
|
||||||
vpos = TransformWorldToObject(wpos);
|
vpos = TransformWorldToObject(wpos);
|
||||||
|
|
||||||
|
@ -184,6 +186,8 @@ Shader "custom/enemy"
|
||||||
c = lerp(_Color1, _Color2, length(p));
|
c = lerp(_Color1, _Color2, length(p));
|
||||||
|
|
||||||
c = lerp(c, _FarColor, normalised * _Intensity);
|
c = lerp(c, _FarColor, normalised * _Intensity);
|
||||||
|
float4 nc = normalize(c);
|
||||||
|
c = lerp(nc, c, clamp(_Intensity + 0.02, 0, 1));
|
||||||
|
|
||||||
// float distanceAhead = IN.wpos.z - 6;
|
// float distanceAhead = IN.wpos.z - 6;
|
||||||
// float ca = clamp(distanceAhead * 0.1,0,1);
|
// float ca = clamp(distanceAhead * 0.1,0,1);
|
||||||
|
|
|
@ -70,6 +70,7 @@ Shader "custom/obstacle"
|
||||||
float _Alpha;
|
float _Alpha;
|
||||||
float _PulseIntensity;
|
float _PulseIntensity;
|
||||||
|
|
||||||
|
float _Difficulty;
|
||||||
float _SpeedMultiplier;
|
float _SpeedMultiplier;
|
||||||
float _RadiusWithDistance;
|
float _RadiusWithDistance;
|
||||||
|
|
||||||
|
@ -227,6 +228,7 @@ Shader "custom/obstacle"
|
||||||
float boundsStrength = 5.0*_Intensity;
|
float boundsStrength = 5.0*_Intensity;
|
||||||
float bounce = (_SpeedMultiplier+boundsStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat));
|
float bounce = (_SpeedMultiplier+boundsStrength*(_DistanceToNextBeat*_DistanceSinceLastBeat));
|
||||||
wpos.z *= bounce;
|
wpos.z *= bounce;
|
||||||
|
wpos.z *= _Difficulty;
|
||||||
|
|
||||||
vpos = TransformWorldToObject(wpos);
|
vpos = TransformWorldToObject(wpos);
|
||||||
|
|
||||||
|
|
BIN
Assets/StreamingAssets/Master.bank (Stored with Git LFS)
BIN
Assets/StreamingAssets/Master.bank (Stored with Git LFS)
Binary file not shown.
BIN
Assets/StreamingAssets/Master.strings.bank (Stored with Git LFS)
BIN
Assets/StreamingAssets/Master.strings.bank (Stored with Git LFS)
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@ -6,6 +6,9 @@ EditorBuildSettings:
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path: Assets/Scenes/Chief's Sandbox.unity
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