add ship, camera shake and 2nd fractal
This commit is contained in:
parent
470c1676ab
commit
eb7826c7c7
|
@ -0,0 +1,131 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Ship
|
||||
m_Shader: {fileID: 4800000, guid: 2a43d08d4163e8a49bb580da9d0e8574, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NoiseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 32d99a4d1161f0f4ca4fca2997778b37, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FadeStrength: 0.9
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _VertexScale: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color1: {r: 0.5411765, g: 1.8509804, b: 2, a: 1}
|
||||
- _Color2: {r: 1.2078432, g: 0, b: 1.1058824, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &1642389398374086642
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0cef45e7a8ed5434c82d2291106a3fff
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -117,10 +117,11 @@ Material:
|
|||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _OverallPower: 1.2
|
||||
- _OverallPower: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _ShakeStrength: 0
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
|
|
|
@ -21,7 +21,7 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: __TempUnlitPlayer
|
||||
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0b6291b97d6cf1647a91d0cdef804c8d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -73,7 +73,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
Path: Assets/FMOD/Desktop/Master.bank
|
||||
Name: Master
|
||||
lastModified: 637454808856759986
|
||||
lastModified: 637455820886389038
|
||||
LoadResult: 0
|
||||
FileSizes: []
|
||||
Exists: 1
|
||||
|
@ -122,7 +122,7 @@ MonoBehaviour:
|
|||
- {fileID: -4840949124066270359}
|
||||
StringsBanks:
|
||||
- {fileID: 2930724805879487167}
|
||||
stringsBankWriteTime: 637454808856769971
|
||||
stringsBankWriteTime: 637455820886398947
|
||||
cacheVersion: 4
|
||||
--- !u!114 &2930724805879487167
|
||||
MonoBehaviour:
|
||||
|
@ -138,7 +138,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
Path: Assets/FMOD/Desktop/Master.strings.bank
|
||||
Name: Master.strings
|
||||
lastModified: 637454808856769971
|
||||
lastModified: 637455820886398947
|
||||
LoadResult: 0
|
||||
FileSizes:
|
||||
- Name:
|
||||
|
|
|
@ -493,13 +493,53 @@ PrefabInstance:
|
|||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _ship
|
||||
value:
|
||||
objectReference: {fileID: 1639649353}
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _settings
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: 65b0561f3154c9f438c3a1e1b443d03d, type: 2}
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _fractalAnimations.Array.size
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _fractalAnimations.Array.data[0].name
|
||||
value: _Fractality
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _fractalAnimations.Array.data[0].sample
|
||||
value: 241
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2477419886909461543, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: _fractalAnimations.Array.data[0].multiplier
|
||||
value: 1000
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660173986648, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: field of view
|
||||
value: 60
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660842926092, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 2268.2031
|
||||
value: 2085.424
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 1039.2305
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -8.773619
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 846.83606
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488660859550700, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_Name
|
||||
|
@ -549,6 +589,10 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3397488661354499723, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -100
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
|
||||
--- !u!1 &1173812004
|
||||
|
@ -560,8 +604,6 @@ GameObject:
|
|||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1173812008}
|
||||
- component: {fileID: 1173812007}
|
||||
- component: {fileID: 1173812006}
|
||||
- component: {fileID: 1173812005}
|
||||
- component: {fileID: 1173812009}
|
||||
- component: {fileID: 1173812010}
|
||||
|
@ -588,55 +630,6 @@ BoxCollider:
|
|||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1173812006
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1173812004}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 91f85826a80e340dc930093507b30791, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1173812007
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1173812004}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1173812008
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1009,7 +1002,7 @@ GameObject:
|
|||
- component: {fileID: 1639649353}
|
||||
- component: {fileID: 1639649352}
|
||||
m_Layer: 6
|
||||
m_Name: Cube
|
||||
m_Name: Ship
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1022,13 +1015,13 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1639649350}
|
||||
m_LocalRotation: {x: 0, y: 0.38268343, z: 0, w: 0.92387956}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0.45}
|
||||
m_LocalScale: {x: 0.5, y: 1, z: 0.5}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 0.5, z: 0.6}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1173812008}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 45, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &1639649352
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1061,7 +1054,7 @@ MeshRenderer:
|
|||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 91f85826a80e340dc930093507b30791, type: 2}
|
||||
- {fileID: 2100000, guid: 0cef45e7a8ed5434c82d2291106a3fff, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
@ -1090,7 +1083,7 @@ MeshFilter:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1639649350}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Mesh: {fileID: -5495902117074765545, guid: c2fbec7900214e24ea3cad9629da11c2, type: 3}
|
||||
--- !u!1 &1942400133
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -11,6 +11,7 @@ using UnityEngine.Rendering.Universal;
|
|||
|
||||
public class AudioVisualizer : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Renderer _ship;
|
||||
[SerializeField] private Renderer _fractal;
|
||||
[SerializeField] private Renderer _tunnel;
|
||||
[SerializeField] private AudioVisualizerSettings _settings;
|
||||
|
@ -30,11 +31,11 @@ public class AudioVisualizer : MonoBehaviour
|
|||
RuntimeManager.CoreSystem.getMasterChannelGroup(out var channelGroup);
|
||||
channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, _fft);
|
||||
|
||||
_settings.Initialise(_fractal.material, _tunnel.material);
|
||||
_settings.Initialise(_fractal.material, _tunnel.material, _ship.material);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_settings.Update(_fft, _fractal, _tunnel);
|
||||
_settings.Update(_fft, _fractal, _tunnel, _ship);
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Runtime.InteropServices;
|
||||
using FMOD;
|
||||
using UnityEngine;
|
||||
using INITFLAGS = FMOD.Studio.INITFLAGS;
|
||||
|
||||
[CreateAssetMenu(menuName = "Audio Visualizer Settings")]
|
||||
public class AudioVisualizerSettings : ScriptableObject
|
||||
|
@ -21,25 +22,26 @@ public class AudioVisualizerSettings : ScriptableObject
|
|||
|
||||
[SerializeField] private ShaderPropertyAnimation[] _fractalAnimations;
|
||||
[SerializeField] private ShaderPropertyAnimation[] _tunnelAnimations;
|
||||
[SerializeField] private ShaderPropertyAnimation[] _shipAnimations;
|
||||
|
||||
public void Initialise(Material fractal, Material tunnel)
|
||||
public void Initialise(Material fractal, Material tunnel, Material ship)
|
||||
{
|
||||
for (int i = 0; i < _fractalAnimations.Length; i++)
|
||||
{
|
||||
var anim = _fractalAnimations[i];
|
||||
anim.Initial = fractal.GetFloat(anim.name);
|
||||
_fractalAnimations[i] = anim;
|
||||
InitialiseAnimations(_fractalAnimations, fractal);
|
||||
InitialiseAnimations(_tunnelAnimations, tunnel);
|
||||
InitialiseAnimations(_shipAnimations, ship);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _tunnelAnimations.Length; i++)
|
||||
private void InitialiseAnimations(ShaderPropertyAnimation[] animations, Material material)
|
||||
{
|
||||
var anim = _tunnelAnimations[i];
|
||||
anim.Initial = tunnel.GetFloat(anim.name);
|
||||
_tunnelAnimations[i] = anim;
|
||||
for (int i = 0; i < animations.Length; i++)
|
||||
{
|
||||
var anim = animations[i];
|
||||
anim.Initial = material.GetFloat(anim.name);
|
||||
animations[i] = anim;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(DSP fft, Renderer fractal, Renderer tunnel)
|
||||
public void Update(DSP fft, Renderer fractal, Renderer tunnel, Renderer ship)
|
||||
{
|
||||
fft.getParameterData((int) FMOD.DSP_FFT.SPECTRUMDATA, out var unmanagedData, out var length);
|
||||
var fftData = (FMOD.DSP_PARAMETER_FFT) Marshal.PtrToStructure(unmanagedData, typeof(FMOD.DSP_PARAMETER_FFT));
|
||||
|
@ -63,5 +65,17 @@ public class AudioVisualizerSettings : ScriptableObject
|
|||
|
||||
tunnel.material.SetFloat(anim.name, anim.Initial + anim.multiplier * a);
|
||||
}
|
||||
|
||||
UpdateAnimations(spectrum, _shipAnimations, ship);
|
||||
}
|
||||
|
||||
private void UpdateAnimations(float[][] spectrum, ShaderPropertyAnimation[] animations, Renderer renderer)
|
||||
{
|
||||
for (int i = 0; i < animations.Length; i++)
|
||||
{
|
||||
var anim = animations[i];
|
||||
var a = spectrum[anim.channel][anim.sample];
|
||||
renderer.material.SetFloat(anim.name, anim.Initial + anim.multiplier * a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,3 +26,12 @@ MonoBehaviour:
|
|||
multiplier: -1000
|
||||
channel: 0
|
||||
sample: 173
|
||||
- name: _ShakeStrength
|
||||
multiplier: 2
|
||||
channel: 0
|
||||
sample: 355
|
||||
_shipAnimations:
|
||||
- name: _VertexScale
|
||||
multiplier: 3703.2
|
||||
channel: 1
|
||||
sample: 874
|
||||
|
|
|
@ -0,0 +1,100 @@
|
|||
// This shader draws a texture on the mesh.
|
||||
Shader "custom/ship"
|
||||
{
|
||||
// The _BaseMap variable is visible in the Material's Inspector, as a field
|
||||
// called Base Map.
|
||||
Properties
|
||||
{
|
||||
[HDR] _Color1("Color 1", Color) = (1,1,1,1)
|
||||
[HDR] _Color2("Color 2", Color) = (1,1,1,1)
|
||||
_FadeStrength("Fade Strength", Float) = 0.1
|
||||
_VertexScale("Vertex Scale", Float) = 0
|
||||
|
||||
_NoiseMap("Noise Map", 2D) = "black"
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
|
||||
|
||||
Pass
|
||||
{
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
// The uv variable contains the UV coordinate on the texture for the
|
||||
// given vertex.
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float4 positionHCS : SV_POSITION;
|
||||
// The uv variable contains the UV coordinate on the texture for the
|
||||
// given vertex.
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
float4 _Color1;
|
||||
float4 _Color2;
|
||||
float _VertexScale;
|
||||
float _FadeStrength;
|
||||
|
||||
// This macro declares _BaseMap as a Texture2D object.
|
||||
TEXTURE2D(_BaseMap);
|
||||
// This macro declares the sampler for the _BaseMap texture.
|
||||
SAMPLER(sampler_BaseMap);
|
||||
TEXTURE2D(_NoiseMap);
|
||||
SAMPLER(sampler_NoiseMap);
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
// The following line declares the _BaseMap_ST variable, so that you
|
||||
// can use the _BaseMap variable in the fragment shader. The _ST
|
||||
// suffix is necessary for the tiling and offset function to work.
|
||||
float4 _BaseMap_ST;
|
||||
float4 _NoiseMap_ST;
|
||||
CBUFFER_END
|
||||
|
||||
Varyings vert(Attributes IN)
|
||||
{
|
||||
Varyings OUT;
|
||||
|
||||
float3 vpos = IN.positionOS.xyz;
|
||||
float3 wpos = TransformObjectToWorld(vpos);
|
||||
|
||||
float d = 1.0+length(wpos)*0.5;
|
||||
float2 uv = wpos.yx;
|
||||
// float noise = SAMPLE_TEXTURE2D_LOD(_NoiseMap, sampler_NoiseMap, uv, 0) -0.5;
|
||||
|
||||
vpos += _VertexScale*float3(0,0,5)*d;
|
||||
|
||||
// noise *= d*d * 0.1;
|
||||
|
||||
// vpos *= lerp (0.9,1.1,noise);
|
||||
|
||||
OUT.positionHCS = TransformObjectToHClip(vpos);
|
||||
// The TRANSFORM_TEX macro performs the tiling and offset
|
||||
// transformation.
|
||||
OUT.uv = TRANSFORM_TEX(IN.uv, _BaseMap);
|
||||
return OUT;
|
||||
}
|
||||
|
||||
half4 frag(Varyings IN) : SV_Target
|
||||
{
|
||||
// calculate pixel
|
||||
float2 res = _ScreenParams;
|
||||
float2 p = -1.0+2.0*IN.positionHCS.xy/res.xy;
|
||||
|
||||
float t = length(p);
|
||||
return lerp(_Color1,_Color2,t * _FadeStrength);
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2a43d08d4163e8a49bb580da9d0e8574
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,6 +13,8 @@ Shader "custom/tunnel"
|
|||
_StarMap("Star Map", 2D) = "black"
|
||||
_FractalMap("Fractal Map", 2D) = "black"
|
||||
|
||||
_ShakeStrength("Shake Strength", Float) = 0.01
|
||||
|
||||
_OverallPower("Overall Power", Float) = 1.0
|
||||
}
|
||||
|
||||
|
@ -48,6 +50,8 @@ Shader "custom/tunnel"
|
|||
float4 _NebulaColor2;
|
||||
float4 _FractalColor;
|
||||
|
||||
float _ShakeStrength;
|
||||
|
||||
float _OverallPower;
|
||||
|
||||
TEXTURE2D(_NebulaMap);
|
||||
|
@ -91,6 +95,13 @@ Shader "custom/tunnel"
|
|||
float2 p = -1.0+2.0*IN.positionHCS.xy/res.xy;
|
||||
p.x *= res.x/res.y;
|
||||
|
||||
float2 cameraShake;
|
||||
float shake = _Time*50;
|
||||
cameraShake.x = cos(shake*12.3341)+sin(shake*19.231057);
|
||||
cameraShake.y = cos(shake*17.12311)+sin(shake*14.2315165);
|
||||
cameraShake*=_ShakeStrength;
|
||||
p += cameraShake;
|
||||
|
||||
// shared tunnel vars
|
||||
float r = length(p);
|
||||
float a = atan(p.y/p.x);
|
||||
|
@ -137,26 +148,38 @@ Shader "custom/tunnel"
|
|||
star *= r * r * 2.0;
|
||||
|
||||
// sample fractal
|
||||
float fractalScale = 4.0;
|
||||
float fractalScale = 6.0;
|
||||
float fractalRotateSpeed = 20.0;
|
||||
float fractalPower = 1.0;
|
||||
float fractal_inner = 0.2;
|
||||
|
||||
// fractal uv
|
||||
float2 fuv = p / fractalScale + float2(0.5,0.5);
|
||||
fuv = rotateUV(fuv,_Time*fractalRotateSpeed);
|
||||
half4 fractal = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv);
|
||||
fractal *= _FractalColor;
|
||||
fractal *= max(0, r-fractal_inner);
|
||||
fractal *= fractalPower;
|
||||
float2 fuv1 = p / fractalScale + float2(0.5,0.5);
|
||||
fuv1 = rotateUV(fuv1,_Time*fractalRotateSpeed);
|
||||
half4 fractal1 = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv1);
|
||||
fractal1 *= _FractalColor;
|
||||
fractal1 *= max(0, r-fractal_inner);
|
||||
fractal1 *= fractalPower*0.5;
|
||||
|
||||
// fractal 2
|
||||
float2 fuv2 = rotateUV(fuv1,-_Time*fractalRotateSpeed*3.561);
|
||||
fuv2.x=1.0-fuv2.x;
|
||||
half4 fractal2 = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv2);
|
||||
fractal2 *= _FractalColor * sin(_Time*3);
|
||||
fractal2 *= max(0, r-fractal_inner);
|
||||
fractal2 *= fractalPower*0.5;
|
||||
|
||||
half4 fractal = max(fractal1,fractal2);
|
||||
|
||||
half4 color = half4(0,0,0,0);
|
||||
color += nebula1;
|
||||
color += nebula2;
|
||||
color += fractal;
|
||||
// color += fractal1;
|
||||
// color += fractal2;
|
||||
color += star;
|
||||
|
||||
saturate(color);
|
||||
color = saturate(color);
|
||||
color *= _OverallPower;
|
||||
|
||||
return color;
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Renderer))]
|
||||
public class ShipGraphics : MonoBehaviour
|
||||
{
|
||||
private Renderer _renderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_renderer = GetComponent<Renderer>();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f8df2e7d5a1ae6469f46ad810552f21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,144 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 32d99a4d1161f0f4ca4fca2997778b37
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: 2
|
||||
mipBias: -100
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,102 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c2fbec7900214e24ea3cad9629da11c2
|
||||
ModelImporter:
|
||||
serializedVersion: 20200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue