41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using FMODUnity;
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using NUnit.Framework;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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public class AudioVisualizer : MonoBehaviour
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{
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[SerializeField] private Renderer _ship;
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[SerializeField] private Renderer _fractal;
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[SerializeField] private Renderer _tunnel;
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[SerializeField] private AudioVisualizerSettings _settings;
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// https://qa.fmod.com/t/getting-spectrum-of-master-channel-in-unity/12579/2
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// private FMOD.Studio.EventInstance _event;
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private FMOD.DSP _fft;
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private float _initialPower;
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private void Start()
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{
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// _event = RuntimeManager.CreateInstance("event:/Music");
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RuntimeManager.CoreSystem.createDSPByType(FMOD.DSP_TYPE.FFT, out _fft);
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RuntimeManager.CoreSystem.getMasterChannelGroup(out var channelGroup);
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channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, _fft);
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_settings.Initialise(_fractal.material, _tunnel.material, _ship.material);
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}
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private void LateUpdate()
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{
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_settings.Update(_fft, _fractal, _tunnel, _ship);
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}
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} |