add ship, camera shake and 2nd fractal
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m_AutoUVMaxDistance: 0.5
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|
||||||
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|
||||||
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|
||||||
m_SortingLayerID: 0
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|
||||||
m_SortingLayer: 0
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|
||||||
m_SortingOrder: 0
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|
||||||
m_AdditionalVertexStreams: {fileID: 0}
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|
||||||
--- !u!33 &1173812007
|
|
||||||
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|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
||||||
m_GameObject: {fileID: 1173812004}
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|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &1173812008
|
--- !u!4 &1173812008
|
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Transform:
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Transform:
|
||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
|
||||||
|
@ -1009,7 +1002,7 @@ GameObject:
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- component: {fileID: 1639649353}
|
- component: {fileID: 1639649353}
|
||||||
- component: {fileID: 1639649352}
|
- component: {fileID: 1639649352}
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m_Layer: 6
|
m_Layer: 6
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||||||
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|
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|
||||||
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|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -1022,13 +1015,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0.45}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 1, z: 0.5}
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m_LocalScale: {x: 1, y: 0.5, z: 0.6}
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m_Father: {fileID: 1173812008}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &1639649352
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--- !u!65 &1639649352
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BoxCollider:
|
BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1061,7 +1054,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- {fileID: 2100000, guid: 91f85826a80e340dc930093507b30791, type: 2}
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- {fileID: 2100000, guid: 0cef45e7a8ed5434c82d2291106a3fff, type: 2}
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@ -1090,7 +1083,7 @@ MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1639649350}
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m_GameObject: {fileID: 1639649350}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: -5495902117074765545, guid: c2fbec7900214e24ea3cad9629da11c2, type: 3}
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--- !u!1 &1942400133
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--- !u!1 &1942400133
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -11,6 +11,7 @@ using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
public class AudioVisualizer : MonoBehaviour
|
public class AudioVisualizer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private Renderer _ship;
|
||||||
[SerializeField] private Renderer _fractal;
|
[SerializeField] private Renderer _fractal;
|
||||||
[SerializeField] private Renderer _tunnel;
|
[SerializeField] private Renderer _tunnel;
|
||||||
[SerializeField] private AudioVisualizerSettings _settings;
|
[SerializeField] private AudioVisualizerSettings _settings;
|
||||||
|
@ -30,11 +31,11 @@ public class AudioVisualizer : MonoBehaviour
|
||||||
RuntimeManager.CoreSystem.getMasterChannelGroup(out var channelGroup);
|
RuntimeManager.CoreSystem.getMasterChannelGroup(out var channelGroup);
|
||||||
channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, _fft);
|
channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, _fft);
|
||||||
|
|
||||||
_settings.Initialise(_fractal.material, _tunnel.material);
|
_settings.Initialise(_fractal.material, _tunnel.material, _ship.material);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
_settings.Update(_fft, _fractal, _tunnel);
|
_settings.Update(_fft, _fractal, _tunnel, _ship);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using FMOD;
|
using FMOD;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using INITFLAGS = FMOD.Studio.INITFLAGS;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "Audio Visualizer Settings")]
|
[CreateAssetMenu(menuName = "Audio Visualizer Settings")]
|
||||||
public class AudioVisualizerSettings : ScriptableObject
|
public class AudioVisualizerSettings : ScriptableObject
|
||||||
|
@ -21,25 +22,26 @@ public class AudioVisualizerSettings : ScriptableObject
|
||||||
|
|
||||||
[SerializeField] private ShaderPropertyAnimation[] _fractalAnimations;
|
[SerializeField] private ShaderPropertyAnimation[] _fractalAnimations;
|
||||||
[SerializeField] private ShaderPropertyAnimation[] _tunnelAnimations;
|
[SerializeField] private ShaderPropertyAnimation[] _tunnelAnimations;
|
||||||
|
[SerializeField] private ShaderPropertyAnimation[] _shipAnimations;
|
||||||
|
|
||||||
public void Initialise(Material fractal, Material tunnel)
|
public void Initialise(Material fractal, Material tunnel, Material ship)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _fractalAnimations.Length; i++)
|
InitialiseAnimations(_fractalAnimations, fractal);
|
||||||
{
|
InitialiseAnimations(_tunnelAnimations, tunnel);
|
||||||
var anim = _fractalAnimations[i];
|
InitialiseAnimations(_shipAnimations, ship);
|
||||||
anim.Initial = fractal.GetFloat(anim.name);
|
}
|
||||||
_fractalAnimations[i] = anim;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < _tunnelAnimations.Length; i++)
|
private void InitialiseAnimations(ShaderPropertyAnimation[] animations, Material material)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < animations.Length; i++)
|
||||||
{
|
{
|
||||||
var anim = _tunnelAnimations[i];
|
var anim = animations[i];
|
||||||
anim.Initial = tunnel.GetFloat(anim.name);
|
anim.Initial = material.GetFloat(anim.name);
|
||||||
_tunnelAnimations[i] = anim;
|
animations[i] = anim;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(DSP fft, Renderer fractal, Renderer tunnel)
|
public void Update(DSP fft, Renderer fractal, Renderer tunnel, Renderer ship)
|
||||||
{
|
{
|
||||||
fft.getParameterData((int) FMOD.DSP_FFT.SPECTRUMDATA, out var unmanagedData, out var length);
|
fft.getParameterData((int) FMOD.DSP_FFT.SPECTRUMDATA, out var unmanagedData, out var length);
|
||||||
var fftData = (FMOD.DSP_PARAMETER_FFT) Marshal.PtrToStructure(unmanagedData, typeof(FMOD.DSP_PARAMETER_FFT));
|
var fftData = (FMOD.DSP_PARAMETER_FFT) Marshal.PtrToStructure(unmanagedData, typeof(FMOD.DSP_PARAMETER_FFT));
|
||||||
|
@ -63,5 +65,17 @@ public class AudioVisualizerSettings : ScriptableObject
|
||||||
|
|
||||||
tunnel.material.SetFloat(anim.name, anim.Initial + anim.multiplier * a);
|
tunnel.material.SetFloat(anim.name, anim.Initial + anim.multiplier * a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateAnimations(spectrum, _shipAnimations, ship);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAnimations(float[][] spectrum, ShaderPropertyAnimation[] animations, Renderer renderer)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < animations.Length; i++)
|
||||||
|
{
|
||||||
|
var anim = animations[i];
|
||||||
|
var a = spectrum[anim.channel][anim.sample];
|
||||||
|
renderer.material.SetFloat(anim.name, anim.Initial + anim.multiplier * a);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,3 +26,12 @@ MonoBehaviour:
|
||||||
multiplier: -1000
|
multiplier: -1000
|
||||||
channel: 0
|
channel: 0
|
||||||
sample: 173
|
sample: 173
|
||||||
|
- name: _ShakeStrength
|
||||||
|
multiplier: 2
|
||||||
|
channel: 0
|
||||||
|
sample: 355
|
||||||
|
_shipAnimations:
|
||||||
|
- name: _VertexScale
|
||||||
|
multiplier: 3703.2
|
||||||
|
channel: 1
|
||||||
|
sample: 874
|
||||||
|
|
|
@ -0,0 +1,100 @@
|
||||||
|
// This shader draws a texture on the mesh.
|
||||||
|
Shader "custom/ship"
|
||||||
|
{
|
||||||
|
// The _BaseMap variable is visible in the Material's Inspector, as a field
|
||||||
|
// called Base Map.
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[HDR] _Color1("Color 1", Color) = (1,1,1,1)
|
||||||
|
[HDR] _Color2("Color 2", Color) = (1,1,1,1)
|
||||||
|
_FadeStrength("Fade Strength", Float) = 0.1
|
||||||
|
_VertexScale("Vertex Scale", Float) = 0
|
||||||
|
|
||||||
|
_NoiseMap("Noise Map", 2D) = "black"
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
|
||||||
|
struct Attributes
|
||||||
|
{
|
||||||
|
float4 positionOS : POSITION;
|
||||||
|
// The uv variable contains the UV coordinate on the texture for the
|
||||||
|
// given vertex.
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Varyings
|
||||||
|
{
|
||||||
|
float4 positionHCS : SV_POSITION;
|
||||||
|
// The uv variable contains the UV coordinate on the texture for the
|
||||||
|
// given vertex.
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
float4 _Color1;
|
||||||
|
float4 _Color2;
|
||||||
|
float _VertexScale;
|
||||||
|
float _FadeStrength;
|
||||||
|
|
||||||
|
// This macro declares _BaseMap as a Texture2D object.
|
||||||
|
TEXTURE2D(_BaseMap);
|
||||||
|
// This macro declares the sampler for the _BaseMap texture.
|
||||||
|
SAMPLER(sampler_BaseMap);
|
||||||
|
TEXTURE2D(_NoiseMap);
|
||||||
|
SAMPLER(sampler_NoiseMap);
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
// The following line declares the _BaseMap_ST variable, so that you
|
||||||
|
// can use the _BaseMap variable in the fragment shader. The _ST
|
||||||
|
// suffix is necessary for the tiling and offset function to work.
|
||||||
|
float4 _BaseMap_ST;
|
||||||
|
float4 _NoiseMap_ST;
|
||||||
|
CBUFFER_END
|
||||||
|
|
||||||
|
Varyings vert(Attributes IN)
|
||||||
|
{
|
||||||
|
Varyings OUT;
|
||||||
|
|
||||||
|
float3 vpos = IN.positionOS.xyz;
|
||||||
|
float3 wpos = TransformObjectToWorld(vpos);
|
||||||
|
|
||||||
|
float d = 1.0+length(wpos)*0.5;
|
||||||
|
float2 uv = wpos.yx;
|
||||||
|
// float noise = SAMPLE_TEXTURE2D_LOD(_NoiseMap, sampler_NoiseMap, uv, 0) -0.5;
|
||||||
|
|
||||||
|
vpos += _VertexScale*float3(0,0,5)*d;
|
||||||
|
|
||||||
|
// noise *= d*d * 0.1;
|
||||||
|
|
||||||
|
// vpos *= lerp (0.9,1.1,noise);
|
||||||
|
|
||||||
|
OUT.positionHCS = TransformObjectToHClip(vpos);
|
||||||
|
// The TRANSFORM_TEX macro performs the tiling and offset
|
||||||
|
// transformation.
|
||||||
|
OUT.uv = TRANSFORM_TEX(IN.uv, _BaseMap);
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag(Varyings IN) : SV_Target
|
||||||
|
{
|
||||||
|
// calculate pixel
|
||||||
|
float2 res = _ScreenParams;
|
||||||
|
float2 p = -1.0+2.0*IN.positionHCS.xy/res.xy;
|
||||||
|
|
||||||
|
float t = length(p);
|
||||||
|
return lerp(_Color1,_Color2,t * _FadeStrength);
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a43d08d4163e8a49bb580da9d0e8574
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -13,6 +13,8 @@ Shader "custom/tunnel"
|
||||||
_StarMap("Star Map", 2D) = "black"
|
_StarMap("Star Map", 2D) = "black"
|
||||||
_FractalMap("Fractal Map", 2D) = "black"
|
_FractalMap("Fractal Map", 2D) = "black"
|
||||||
|
|
||||||
|
_ShakeStrength("Shake Strength", Float) = 0.01
|
||||||
|
|
||||||
_OverallPower("Overall Power", Float) = 1.0
|
_OverallPower("Overall Power", Float) = 1.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,6 +50,8 @@ Shader "custom/tunnel"
|
||||||
float4 _NebulaColor2;
|
float4 _NebulaColor2;
|
||||||
float4 _FractalColor;
|
float4 _FractalColor;
|
||||||
|
|
||||||
|
float _ShakeStrength;
|
||||||
|
|
||||||
float _OverallPower;
|
float _OverallPower;
|
||||||
|
|
||||||
TEXTURE2D(_NebulaMap);
|
TEXTURE2D(_NebulaMap);
|
||||||
|
@ -91,6 +95,13 @@ Shader "custom/tunnel"
|
||||||
float2 p = -1.0+2.0*IN.positionHCS.xy/res.xy;
|
float2 p = -1.0+2.0*IN.positionHCS.xy/res.xy;
|
||||||
p.x *= res.x/res.y;
|
p.x *= res.x/res.y;
|
||||||
|
|
||||||
|
float2 cameraShake;
|
||||||
|
float shake = _Time*50;
|
||||||
|
cameraShake.x = cos(shake*12.3341)+sin(shake*19.231057);
|
||||||
|
cameraShake.y = cos(shake*17.12311)+sin(shake*14.2315165);
|
||||||
|
cameraShake*=_ShakeStrength;
|
||||||
|
p += cameraShake;
|
||||||
|
|
||||||
// shared tunnel vars
|
// shared tunnel vars
|
||||||
float r = length(p);
|
float r = length(p);
|
||||||
float a = atan(p.y/p.x);
|
float a = atan(p.y/p.x);
|
||||||
|
@ -137,26 +148,38 @@ Shader "custom/tunnel"
|
||||||
star *= r * r * 2.0;
|
star *= r * r * 2.0;
|
||||||
|
|
||||||
// sample fractal
|
// sample fractal
|
||||||
float fractalScale = 4.0;
|
float fractalScale = 6.0;
|
||||||
float fractalRotateSpeed = 20.0;
|
float fractalRotateSpeed = 20.0;
|
||||||
float fractalPower = 1.0;
|
float fractalPower = 1.0;
|
||||||
float fractal_inner = 0.2;
|
float fractal_inner = 0.2;
|
||||||
|
|
||||||
// fractal uv
|
// fractal uv
|
||||||
float2 fuv = p / fractalScale + float2(0.5,0.5);
|
float2 fuv1 = p / fractalScale + float2(0.5,0.5);
|
||||||
fuv = rotateUV(fuv,_Time*fractalRotateSpeed);
|
fuv1 = rotateUV(fuv1,_Time*fractalRotateSpeed);
|
||||||
half4 fractal = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv);
|
half4 fractal1 = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv1);
|
||||||
fractal *= _FractalColor;
|
fractal1 *= _FractalColor;
|
||||||
fractal *= max(0, r-fractal_inner);
|
fractal1 *= max(0, r-fractal_inner);
|
||||||
fractal *= fractalPower;
|
fractal1 *= fractalPower*0.5;
|
||||||
|
|
||||||
|
// fractal 2
|
||||||
|
float2 fuv2 = rotateUV(fuv1,-_Time*fractalRotateSpeed*3.561);
|
||||||
|
fuv2.x=1.0-fuv2.x;
|
||||||
|
half4 fractal2 = SAMPLE_TEXTURE2D(_FractalMap, sampler_FractalMap, fuv2);
|
||||||
|
fractal2 *= _FractalColor * sin(_Time*3);
|
||||||
|
fractal2 *= max(0, r-fractal_inner);
|
||||||
|
fractal2 *= fractalPower*0.5;
|
||||||
|
|
||||||
|
half4 fractal = max(fractal1,fractal2);
|
||||||
|
|
||||||
half4 color = half4(0,0,0,0);
|
half4 color = half4(0,0,0,0);
|
||||||
color += nebula1;
|
color += nebula1;
|
||||||
color += nebula2;
|
color += nebula2;
|
||||||
color += fractal;
|
color += fractal;
|
||||||
|
// color += fractal1;
|
||||||
|
// color += fractal2;
|
||||||
color += star;
|
color += star;
|
||||||
|
|
||||||
saturate(color);
|
color = saturate(color);
|
||||||
color *= _OverallPower;
|
color *= _OverallPower;
|
||||||
|
|
||||||
return color;
|
return color;
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Renderer))]
|
||||||
|
public class ShipGraphics : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Renderer _renderer;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_renderer = GetComponent<Renderer>();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5f8df2e7d5a1ae6469f46ad810552f21
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,144 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 32d99a4d1161f0f4ca4fca2997778b37
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: 2
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -0,0 +1,102 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2fbec7900214e24ea3cad9629da11c2
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 20200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue