2021-01-05 18:13:29 +01:00
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using System.Collections.Generic;
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using UnityEngine;
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public class TargetLockOn : MonoBehaviour
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{
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[SerializeField] private Camera cam;
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[SerializeField] private RectTransform cursor;
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[SerializeField] private int maxTargets;
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[SerializeField] private float targetSize;
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[SerializeField] private LayerMask collideWith;
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[SerializeField] private TransformEvent OnTargetFound;
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[SerializeField] private TransformListEvent OnTargetLock;
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2021-01-06 16:10:11 +01:00
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[SerializeField] private int shootOnBeat;
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[SerializeField] private int noTargetLengthInBeats;
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[SerializeField] private float beatOffset;
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2021-01-05 18:13:29 +01:00
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private List<Transform> _targets;
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private bool _canTarget = true;
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private RaycastHit[] _colliders = new RaycastHit[128];
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2021-01-06 16:10:11 +01:00
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private AudioBeatManager _audio;
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2021-01-05 18:13:29 +01:00
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private void Awake()
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{
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_targets = new List<Transform>(maxTargets);
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2021-01-06 16:10:11 +01:00
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_audio = FindObjectOfType<AudioBeatManager>();
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2021-01-05 18:13:29 +01:00
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}
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2021-01-06 16:10:11 +01:00
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public void OnBeat(int beat)
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2021-01-05 18:13:29 +01:00
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{
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2021-01-06 16:10:11 +01:00
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if ((beat + beatOffset) % shootOnBeat == 0)
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2021-01-05 18:13:29 +01:00
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{
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OnTargetLock?.Invoke(_targets);
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_targets.Clear();
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_canTarget = false;
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}
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2021-01-06 16:10:11 +01:00
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if ((beat + beatOffset + noTargetLengthInBeats) % shootOnBeat == 0)
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_canTarget = true;
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}
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private void FixedUpdate()
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{
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if (!_canTarget) return;
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2021-01-05 18:13:29 +01:00
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var ray = cam.ScreenPointToRay(cursor.position + Vector3.forward);
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var numHits = Physics.SphereCastNonAlloc(ray, targetSize, _colliders, 50, collideWith, QueryTriggerInteraction.Collide);
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if (numHits < 0) return;
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for (int i = 0; i < numHits; i++)
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{
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if (_targets.Contains(_colliders[i].transform)) continue;
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2021-01-09 17:18:29 +01:00
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if (_targets.Count < maxTargets)
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{
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_targets.Add(_colliders[i].transform);
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OnTargetFound?.Invoke(_colliders[i].transform);
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}
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2021-01-05 18:13:29 +01:00
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if (_targets.Count >= maxTargets)
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break;
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}
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}
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2021-01-06 16:10:11 +01:00
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}
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