Rewilding #8

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opened 2022-12-06 19:28:41 +01:00 by ktyl · 0 comments
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Add a rewilding mode option to the UI. In rewilding mode,

  • the player can click on a developed tile to turn it into a wild tile.
  • The wild tile starts fully depleted, with zero health.
  • The wild tile recovers health over time based on how much heat it receives.
Add a rewilding mode option to the UI. In rewilding mode, * [x] the player can click on a developed tile to turn it into a wild tile. * [x] The wild tile starts fully depleted, with zero health. * [x] The wild tile recovers health over time based on how much heat it receives.
ktyl added this to the 0.1 milestone 2022-12-06 19:28:41 +01:00
ktyl added this to the Prototype project 2022-12-06 19:28:42 +01:00
ktyl added a new dependency 2022-12-06 19:29:04 +01:00
ktyl added reference rewilding 2022-12-22 02:13:06 +01:00
ktyl added the
enhancement
label 2022-12-22 02:13:11 +01:00
ktyl self-assigned this 2022-12-22 02:13:15 +01:00
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Depends on
#5 Tile Types
ktyl/half-earth
Reference: ktyl/half-earth#8
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