auto-tick, pausable clock #4
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2b02ccfe33
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@ -4,3 +4,4 @@
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[node name="Clock" type="Node"]
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script = ExtResource( 1 )
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_tickRate = 10.0
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@ -7,6 +7,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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TicksLabelPath = NodePath("Ticks")
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PauseLabelPath = NodePath("Paused")
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[node name="Ticks" type="Label" parent="."]
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anchor_left = 1.0
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@ -14,9 +15,22 @@ anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -10.0
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margin_bottom = -30.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "ticks: 0"
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align = 2
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valign = 2
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[node name="Paused" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -10.0
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margin_bottom = -10.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "ticks: 0"
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text = "pause: false"
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align = 2
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valign = 2
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@ -8,6 +8,7 @@
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[node name="Root" type="Node"]
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[node name="Grid" parent="." instance=ExtResource( 1 )]
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DiffusionCoefficient = 0.1
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[node name="Cursor" parent="." instance=ExtResource( 2 )]
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Grid = NodePath("../Grid")
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@ -15,6 +16,8 @@ Grid = NodePath("../Grid")
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[node name="Debug UI" parent="." instance=ExtResource( 3 )]
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[node name="Clock" parent="." instance=ExtResource( 4 )]
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_autoTick = true
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[connection signal="OnPauseChanged" from="Clock" to="Debug UI" method="_on_Clock_OnPauseChanged"]
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[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
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[connection signal="OnTick" from="Clock" to="Debug UI" method="_on_Clock_OnTick"]
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@ -5,8 +5,18 @@ public class Clock : Node
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{
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[Signal]
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delegate void OnTick(int ticks);
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[Signal]
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delegate void OnPauseChanged(bool paused);
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[Export(PropertyHint.None, "Number of ticks per second")]
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private float _tickRate;
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private float TickPeriod => 1.0f / _tickRate;
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[Export]
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private bool _autoTick;
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private int _ticks = 0;
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private bool _paused = false;
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public override void _Input(InputEvent @event)
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{
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@ -17,12 +27,38 @@ public class Clock : Node
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switch ((KeyList)keyEvent.Scancode)
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{
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case KeyList.Space:
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if (_autoTick)
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{
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_paused = !_paused;
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EmitSignal(nameof(OnPauseChanged), _paused);
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return;
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}
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Tick();
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break;
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}
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}
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}
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private float _secondsSinceLastTick;
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public override void _Process(float delta)
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{
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base._Process(delta);
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if (!_autoTick)
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return;
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if (_paused)
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return;
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_secondsSinceLastTick += delta;
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if (_secondsSinceLastTick < TickPeriod)
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return;
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_secondsSinceLastTick -= TickPeriod;
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Tick();
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}
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private void Tick()
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{
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_ticks++;
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@ -7,16 +7,31 @@ public class DebugUI : Control
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public NodePath TicksLabelPath { private get; set; }
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private Label _ticksLabel;
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[Export]
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public NodePath PauseLabelPath { private get; set; }
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private Label _pauseLabel;
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public override void _Ready()
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{
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_ticksLabel = GetNode<Label>(TicksLabelPath);
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_pauseLabel = GetNode<Label>(PauseLabelPath);
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SetTicksText(0);
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SetPauseText(false);
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}
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#region Signals
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public void _on_Clock_OnPauseChanged(bool paused) => SetPauseText(paused);
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public void _on_Clock_OnTick(int ticks) => SetTicksText(ticks);
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#endregion
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private void SetTicksText(int ticks)
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{
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_ticksLabel.Text = $"ticks: {ticks}";
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}
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private void SetPauseText(bool paused)
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{
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_pauseLabel.Text = $"pause: {paused}";
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}
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}
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