add diffusion explanation to gdd
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							@ -28,6 +28,27 @@ Add a tick counter as a UI element.
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Diffusing should use 'pull' operations; tiles should pull values from surrounding tiles.
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This is an attempt to think forwards to parallelising computation of diffusiong - ideally using the GPU.
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#### Diffusion Algorithm
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Diffusion is modelled as two-dimensional steady-state heat conduction.
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This means that the amount of a value does not change between the start and end of the computation of the diffusion step.
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The value at one 2D location is calculated based on the values of itself and its neighbours in the previous step.
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A diffusion coefficient controls the rate of diffusion.
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[Video explanation](https://www.youtube.com/watch?v=RGbV7T_iWT8)
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[Derivation](https://www.tec-science.com/thermodynamics/heat/heat-equation-diffusion-equation/)
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Implementation:
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```cs
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private float TransferHeat(float t0, float alpha, float nx, float ny, float px, float py)
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{
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    float d2tdx2 = nx - 2 * t0 + px;
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    float d2tdy2 = ny - 2 * t0 + py;
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    return t0 + alpha * (d2tdx2 + d2tdy2);
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}
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```
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### Tile Types
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Tiles start as wild tiles.
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