esp-modman/main.go

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package main
import (
"fmt"
"os"
"strings"
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)
type Command struct {
Name string
Description string
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Action CommandAction
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Arguments []string
IsVarargs bool
}
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type CommandAction func([]string, []string) (string, error)
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var commands = []Command{
{
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Name: "create",
Description: "Registers the data directory path of game for management under the given name",
Arguments: []string{"data path", "game name"},
IsVarargs: false,
Action: func(requiredArguments []string, providedArguments []string) (string, error) {
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if len(providedArguments) != len(requiredArguments) {
return "", fmt.Errorf("expected %s folowed by %s",
requiredArguments[0], requiredArguments[1])
}
var dataPath = providedArguments[0]
var gameName = providedArguments[1]
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if registerGameError := CreateGame(gameName, dataPath); registerGameError != nil {
return "", registerGameError
}
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return fmt.Sprintf("Created %s at %s", gameName, dataPath), nil
},
},
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{
Name: "remove",
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Description: "Cleans and unregisters the given game name from management",
Arguments: []string{"game name"},
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IsVarargs: false,
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Action: func(requiredArguments []string, providedArguments []string) (string, error) {
if len(providedArguments) != len(requiredArguments) {
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return "", fmt.Errorf("expected %s", requiredArguments[0])
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}
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var dataPath = providedArguments[0]
var gameName = providedArguments[1]
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if registerGameError := RemoveGame(gameName); registerGameError != nil {
return "", registerGameError
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}
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return fmt.Sprintf("Removed %s at %s", gameName, dataPath), nil
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},
},
{
Name: "deploy",
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Description: "Deploys all specified mod archives in order of listing",
Arguments: []string{"game name", "archive paths"},
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IsVarargs: true,
Action: func(requiredArguments []string, providedArguments []string) (string, error) {
if len(providedArguments) < len(requiredArguments) {
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return "", fmt.Errorf("expected %s followed by one or more %ss",
requiredArguments[0], requiredArguments[1])
}
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var deployError = DeployGameMods(providedArguments[0], providedArguments[1:])
if deployError != nil {
return "", deployError
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}
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return "deployed", nil
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},
},
{
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Name: "clean",
Description: "Clean all deployed mods",
Arguments: []string{"game name"},
IsVarargs: false,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) != len(requiredArguments) {
return "", fmt.Errorf("expected %s", requiredArguments[0])
}
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var cleanError = CleanGameMods(arguments[0])
if cleanError != nil {
return "", cleanError
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}
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return "cleaned", nil
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},
},
{
Name: "list",
Description: "List all known game associations by name followed by data path in a newline-separated list",
Arguments: []string{},
IsVarargs: false,
Action: func(requiredArguments []string, arguments []string) (string, error) {
if len(arguments) != 0 {
return "", fmt.Errorf("expected zero arguments")
}
var gameDataPaths, loadError = LoadGames()
if loadError != nil {
return "", loadError
}
var stringBuilder = strings.Builder{}
for game, dataPath := range gameDataPaths {
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if _, printError := fmt.Printf("%s %s\n", game, dataPath); printError != nil {
return "", printError
}
}
return stringBuilder.String(), nil
},
},
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}
func main() {
var argCount = len(os.Args)
if argCount == 1 {
fmt.Println("Modman v0.1")
fmt.Println("Enter one of the following commands following modman:")
for i := range commands {
var command = commands[i]
fmt.Print("\t", command.Name)
for j := range command.Arguments {
fmt.Print(" [", command.Arguments[j], "]")
}
if command.IsVarargs {
fmt.Println("...")
} else {
fmt.Println()
}
}
return
}
var commandName = os.Args[1]
for i := range commands {
var command = commands[i]
if command.Name == commandName {
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var response, actionError = command.Action(command.Arguments, os.Args[2:])
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if actionError != nil {
fmt.Fprintln(os.Stderr, actionError.Error())
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os.Exit(1)
}
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if len(response) != 0 {
fmt.Println(response)
}
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return
}
}
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fmt.Fprintf(os.Stderr, "unknown command: `%s`\n", commandName)
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}