187 lines
4.3 KiB
Go
187 lines
4.3 KiB
Go
package main
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import (
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"fmt"
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"os"
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"strings"
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)
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type Command struct {
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Name string
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Description string
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Action CommandAction
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Arguments []string
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IsVarargs bool
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}
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type CommandAction func([]string, []string) (string, error)
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var commands = []Command{
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{
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Name: "create",
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Description: "Registers the data directory path of game for management under the given name",
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Arguments: []string{"data path", "game name"},
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IsVarargs: false,
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Action: func(requiredArguments []string, providedArguments []string) (string, error) {
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if len(providedArguments) != len(requiredArguments) {
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return "", fmt.Errorf("expected %s folowed by %s",
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requiredArguments[0], requiredArguments[1])
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}
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var dataPath = providedArguments[0]
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var gameName = providedArguments[1]
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if registerGameError := CreateGame(gameName, dataPath); registerGameError != nil {
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return "", registerGameError
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}
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return fmt.Sprintf("Created %s at %s", gameName, dataPath), nil
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},
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},
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{
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Name: "remove",
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Description: "Cleans and unregisters the given game name from management",
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Arguments: []string{"game name"},
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IsVarargs: false,
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Action: func(requiredArguments []string, providedArguments []string) (string, error) {
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if len(providedArguments) != len(requiredArguments) {
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return "", fmt.Errorf("expected %s", requiredArguments[0])
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}
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var dataPath = providedArguments[0]
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var gameName = providedArguments[1]
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if registerGameError := RemoveGame(gameName); registerGameError != nil {
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return "", registerGameError
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}
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return fmt.Sprintf("Removed %s at %s", gameName, dataPath), nil
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},
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},
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{
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Name: "deploy",
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Description: "Deploys all specified mod archives in order of listing",
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Arguments: []string{"game name", "archive paths"},
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IsVarargs: true,
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Action: func(requiredArguments []string, providedArguments []string) (string, error) {
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if len(providedArguments) < len(requiredArguments) {
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return "", fmt.Errorf("expected %s followed by one or more %ss",
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requiredArguments[0], requiredArguments[1])
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}
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var deployError = DeployGameMods(providedArguments[0], providedArguments[1:])
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if deployError != nil {
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return "", deployError
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}
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return "deployed", nil
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},
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},
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{
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Name: "clean",
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Description: "Clean all deployed mods",
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Arguments: []string{"game name"},
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IsVarargs: false,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) != len(requiredArguments) {
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return "", fmt.Errorf("expected %s", requiredArguments[0])
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}
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var cleanError = CleanGameMods(arguments[0])
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if cleanError != nil {
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return "", cleanError
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}
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return "cleaned", nil
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},
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},
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{
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Name: "list",
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Description: "List all known game associations by name followed by data path in a newline-separated list",
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Arguments: []string{},
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IsVarargs: false,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) != 0 {
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return "", fmt.Errorf("expected zero arguments")
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}
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var gameDataPaths, loadError = LoadGames()
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if loadError != nil {
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return "", loadError
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}
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var stringBuilder = strings.Builder{}
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for game, dataPath := range gameDataPaths {
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if _, printError := fmt.Printf("%s %s\n", game, dataPath); printError != nil {
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return "", printError
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}
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}
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return stringBuilder.String(), nil
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},
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},
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}
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func main() {
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var argCount = len(os.Args)
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if argCount == 1 {
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fmt.Println("Modman v0.1")
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fmt.Println("Enter one of the following commands following modman:")
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for i := range commands {
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var command = commands[i]
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fmt.Print("\t", command.Name)
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for j := range command.Arguments {
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fmt.Print(" [", command.Arguments[j], "]")
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}
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if command.IsVarargs {
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fmt.Println("...")
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} else {
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fmt.Println()
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}
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}
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return
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}
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var commandName = os.Args[1]
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for i := range commands {
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var command = commands[i]
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if command.Name == commandName {
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var response, actionError = command.Action(command.Arguments, os.Args[2:])
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if actionError != nil {
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fmt.Fprintln(os.Stderr, actionError.Error())
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os.Exit(1)
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}
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if len(response) != 0 {
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fmt.Println(response)
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}
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return
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}
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}
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fmt.Fprintf(os.Stderr, "unknown command: `%s`\n", commandName)
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}
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