Block a user
Pooling
We can DataAsset a bunch of these things, Pickups and Projectiles should be easily modified to use DataAssets for a lot of assets. Need to figure out how I want this to work entirely but this…
Make Models
Late night brainwave, what if we bin off the sprite aesthetic and go for something more akin to like Geometry Wars with lots of particle effects and simple vector like graphics 👀
Switch Applying Damage from function to Unreal Supplied Static Function
Switch pickups to using a timeline to update their position