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  • Joined on 2023-08-14
baz commented on issue baz/vampires#5 2024-11-29 04:03:19 +01:00
Pooling

We can DataAsset a bunch of these things, Pickups and Projectiles should be easily modified to use DataAssets for a lot of assets. Need to figure out how I want this to work entirely but this…

baz pushed to main at baz/vampires 2024-11-25 03:40:17 +01:00
9436d16875 Set timeline start point OnOverlap
3642b9418b Make SphereComponent a UPROPERTY
3e14d6f6e3 Simplify moving to player character
Compare 3 commits »
baz pushed to main at baz/vampires 2024-11-22 01:29:49 +01:00
e07abfbcfc Get Previous Movement Direction using Inputable interface
baz pushed to main at baz/vampires 2024-11-22 01:22:18 +01:00
dc5e4bb3a2 Move WeaponInventoryComponent to base character class
baz pushed to main at baz/vampires 2024-11-22 01:19:19 +01:00
eae0dbb802 Update Player blueprints
a08696819d Handle inputs using Inputable interface
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baz commented on issue baz/vampires#6 2024-11-18 03:49:09 +01:00
Make Models

Late night brainwave, what if we bin off the sprite aesthetic and go for something more akin to like Geometry Wars with lots of particle effects and simple vector like graphics 👀

baz commented on issue baz/vampires#5 2024-11-18 03:41:03 +01:00
Pooling

Look into using DataAssets/DataTables with pooling to allow for dynamic object assignment

baz closed issue baz/vampires#7 2024-11-18 03:39:08 +01:00
Add Healthbar to Player
baz pushed to main at baz/vampires 2024-11-18 03:37:58 +01:00
09d795600c Projectile Weapon OnBeginOverlap refactor
baz pushed to main at baz/vampires 2024-11-18 03:23:35 +01:00
e55d62ff05 Remove some casts
e694e647b0 VampirePlayerController cleanup
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baz pushed to main at baz/vampires 2024-11-17 22:45:17 +01:00
929c4fa0f3 Clear timer in OnUnPossess
baz pushed to main at baz/vampires 2024-11-17 22:43:37 +01:00
a13cad7320 Move timer binding to code timer
baz pushed to main at baz/vampires 2024-11-17 21:02:48 +01:00
366dbbfda8 Move updates from Bindings to Events
baz pushed to main at baz/vampires 2024-11-16 03:23:33 +01:00
4386f0e383 Bind updating of EXPBar in code
0c90ade615 Move Widget from PlayerCharacter to PlayerController
6106a2dae6 Update EXPComponent delegate usage
dd8cc06e33 Make delegates DYNAMIC_MULTICAST
0bdda47b8b Disable outer sphere component visibility
Compare 5 commits »
baz commented on issue baz/vampires#10 2024-11-16 02:35:48 +01:00
Switch Applying Damage from function to Unreal Supplied Static Function

Closed with 0c688fb86a

baz closed issue baz/vampires#10 2024-11-16 02:35:48 +01:00
Switch Applying Damage from function to Unreal Supplied Static Function
baz pushed to main at baz/vampires 2024-11-16 02:35:18 +01:00
3b2301b270 Add include
0c688fb86a Bind TakeDamage onto OnTakeAnyDamage
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baz closed issue baz/vampires#12 2024-11-14 23:50:43 +01:00
Switch pickups to using a timeline to update their position
baz commented on issue baz/vampires#12 2024-11-14 23:50:42 +01:00
Switch pickups to using a timeline to update their position

Closed by 18702cea0c

baz pushed to main at baz/vampires 2024-11-14 23:49:52 +01:00
18702cea0c Use timeline for updating pickup position