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141ac232f0
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16a5b98945
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baz | 16a5b98945 | |
baz | df6ee9f7f6 | |
baz | 0917e54fdd |
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@ -1,9 +1,10 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GameDefaultMap=/Game/Levels/Level.Level
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GlobalDefaultGameMode=/Game/Gamemode/BP_DefaultGamemode.BP_DefaultGamemode_C
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GameInstanceClass=/Script/vampires.VampireGameInstance
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EditorStartupMap=/Game/Levels/Level.Level
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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Content/Input/IMC_Player.uasset (Stored with Git LFS)
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Content/Input/IMC_Player.uasset (Stored with Git LFS)
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@ -22,6 +22,13 @@ void AVampireAIController::BeginPlay()
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void AVampireAIController::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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if (AVampireCharacter* Player = Cast<AVampireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)))
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{
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Blackboard->SetValueAsObject("Player", Player);
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auto location = Player->GetActorLocation();
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Blackboard->SetValueAsVector("PlayerLocation", location);
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}
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}
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void AVampireAIController::OnPossess(APawn* InPawn)
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@ -38,7 +45,6 @@ void AVampireAIController::OnPossess(APawn* InPawn)
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Blackboard->InitializeBlackboard(*bt->BlackboardAsset);
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BehaviorTree->StartTree(*bt);
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Blackboard->SetValueAsObject("SelfActor", EnemyCharacter);
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Blackboard->SetValueAsObject("Player", UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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}
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}
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