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9 changed files with 4 additions and 29 deletions

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@ -1,10 +1,9 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Levels/Level.Level
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
GlobalDefaultGameMode=/Game/Gamemode/BP_DefaultGamemode.BP_DefaultGamemode_C
GameInstanceClass=/Script/vampires.VampireGameInstance
EditorStartupMap=/Game/Levels/Level.Level
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

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Content/Enemy/BB_Enemy.uasset (Stored with Git LFS)

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Content/Enemy/BP_AIController.uasset (Stored with Git LFS)

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Content/Enemy/BP_EnemyCharacter.uasset (Stored with Git LFS)

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Content/Enemy/BT_Enemy.uasset (Stored with Git LFS)

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Content/Enemy/M_Test.uasset (Stored with Git LFS)

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Content/Input/IMC_Player.uasset (Stored with Git LFS)

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Content/Levels/Level.umap (Stored with Git LFS)

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@ -22,13 +22,6 @@ void AVampireAIController::BeginPlay()
void AVampireAIController::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (AVampireCharacter* Player = Cast<AVampireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)))
{
Blackboard->SetValueAsObject("Player", Player);
auto location = Player->GetActorLocation();
Blackboard->SetValueAsVector("PlayerLocation", location);
}
}
void AVampireAIController::OnPossess(APawn* InPawn)
@ -45,6 +38,7 @@ void AVampireAIController::OnPossess(APawn* InPawn)
Blackboard->InitializeBlackboard(*bt->BlackboardAsset);
BehaviorTree->StartTree(*bt);
Blackboard->SetValueAsObject("SelfActor", EnemyCharacter);
Blackboard->SetValueAsObject("Player", UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
}
}