baz
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a86ecd79a8
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Delete UpgradeLog.htm
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2024-12-19 08:27:31 +01:00 |
baz
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9436d16875
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Set timeline start point OnOverlap
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2024-11-25 02:38:50 +00:00 |
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3642b9418b
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Make SphereComponent a UPROPERTY
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2024-11-25 02:36:39 +00:00 |
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3e14d6f6e3
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Simplify moving to player character
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2024-11-25 02:13:47 +00:00 |
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e07abfbcfc
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
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dc5e4bb3a2
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Move WeaponInventoryComponent to base character class
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2024-11-22 00:22:21 +00:00 |
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eae0dbb802
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Update Player blueprints
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2024-11-22 00:19:22 +00:00 |
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a08696819d
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Handle inputs using Inputable interface
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2024-11-22 00:19:03 +00:00 |
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09d795600c
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Projectile Weapon OnBeginOverlap refactor
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2024-11-18 02:37:53 +00:00 |
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e55d62ff05
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
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e694e647b0
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VampirePlayerController cleanup
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2024-11-17 21:47:10 +00:00 |
baz
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929c4fa0f3
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Clear timer in OnUnPossess
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2024-11-17 21:45:29 +00:00 |
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a13cad7320
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Move timer binding to code timer
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2024-11-17 21:43:49 +00:00 |
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366dbbfda8
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
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4386f0e383
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Bind updating of EXPBar in code
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2024-11-16 02:23:41 +00:00 |
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0c90ade615
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Move Widget from PlayerCharacter to PlayerController
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2024-11-16 02:22:14 +00:00 |
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6106a2dae6
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Update EXPComponent delegate usage
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2024-11-16 02:19:24 +00:00 |
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dd8cc06e33
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Make delegates DYNAMIC_MULTICAST
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2024-11-16 02:18:36 +00:00 |
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0bdda47b8b
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Disable outer sphere component visibility
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2024-11-16 02:17:56 +00:00 |
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3b2301b270
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Add include
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2024-11-16 01:35:26 +00:00 |
baz
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0c688fb86a
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Bind TakeDamage onto OnTakeAnyDamage
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2024-11-16 01:35:21 +00:00 |
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18702cea0c
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
baz
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ee0a537621
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
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2ae5c4ec74
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Update Widgets includes
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2024-11-13 23:50:42 +00:00 |
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1507846810
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Refactor Weapon includes
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2024-11-13 23:47:47 +00:00 |
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4fa8210707
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Update Projectile to use a ProjectileMovementComponent
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2024-11-13 23:39:08 +00:00 |
baz
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fc93e35ef1
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Change GarlicWeapon to use a timer per OverlappedEnemy
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2024-09-05 00:36:44 +01:00 |
baz
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c3bbb1ac6e
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
baz
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b0c46c615b
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Add Sound Effects to pickups
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2024-08-25 03:42:55 +01:00 |
baz
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3382a62b71
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Add Gold Coin Sprite
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2024-08-25 03:21:24 +01:00 |
baz
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b49d77f298
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Add Gem Sprites
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2024-08-25 03:19:25 +01:00 |
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2959c68ffe
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Switch VampireAIController to using CrowdFollowingComponent
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2024-08-25 03:02:07 +01:00 |
baz
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f6bbc7e8f0
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Add Bat sprite to EnemyCharacter
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2024-08-23 02:14:20 +01:00 |
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c9c1753233
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Add PaperFlipbookComponent to VampireCharacter class
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2024-08-23 02:14:07 +01:00 |
baz
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d6f728e376
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Add Wild Grass Texture
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2024-08-23 01:17:52 +01:00 |
baz
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3a729caab0
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
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2ad6b53ab3
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Add Kill Counter
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2024-08-21 01:28:16 +01:00 |
baz
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1bc85f970a
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Bind EXP Bar value
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2024-08-20 23:32:48 +01:00 |
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45b2120cb5
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Add Leveling to EXPComponent
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2024-08-20 23:32:24 +01:00 |
baz
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079fba5d8b
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Create EXP Pickups
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2024-08-16 02:14:53 +01:00 |
baz
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841880e364
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Make EXP Blueprint viewable
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2024-08-16 02:14:39 +01:00 |
baz
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ab8f0a2f32
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Add PaperSpriteComponent to APickup
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2024-08-16 02:14:29 +01:00 |
baz
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707728940a
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Create basic HUD
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2024-08-14 00:19:47 +01:00 |
baz
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0d5858f421
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Make EnemyCharacters drop EXP Pickup in OnDeath
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2024-08-02 02:12:41 +01:00 |
baz
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850ebb973e
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Make gun weapon fire to the corner of the screen rather than diagonally
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2024-08-02 01:45:48 +01:00 |
baz
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64dc8ec7d1
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Switch Projectile weapons to Box Collider instead of Sphere Component
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2024-08-01 01:53:45 +01:00 |
baz
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410dd9caf7
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Add Pentagram Weapon
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2024-07-31 17:05:54 +01:00 |
baz
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bc4dedf177
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Add Lightning Ring
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2024-07-31 16:04:56 +01:00 |
baz
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66a07e621d
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Add Gun Weapon
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2024-07-31 15:27:45 +01:00 |
baz
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d9dba81c7e
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Add Knife Weapon
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2024-07-31 15:04:31 +01:00 |