80 Commits

Author SHA1 Message Date
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a13cad7320 Move timer binding to code timer 2024-11-17 21:43:49 +00:00
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366dbbfda8 Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
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4386f0e383 Bind updating of EXPBar in code 2024-11-16 02:23:41 +00:00
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0c90ade615 Move Widget from PlayerCharacter to PlayerController 2024-11-16 02:22:14 +00:00
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6106a2dae6 Update EXPComponent delegate usage 2024-11-16 02:19:24 +00:00
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dd8cc06e33 Make delegates DYNAMIC_MULTICAST 2024-11-16 02:18:36 +00:00
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0bdda47b8b Disable outer sphere component visibility 2024-11-16 02:17:56 +00:00
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3b2301b270 Add include 2024-11-16 01:35:26 +00:00
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0c688fb86a Bind TakeDamage onto OnTakeAnyDamage 2024-11-16 01:35:21 +00:00
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18702cea0c Use timeline for updating pickup position 2024-11-14 22:49:59 +00:00
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ee0a537621 Update remaining includes 2024-11-14 18:39:20 +00:00
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2ae5c4ec74 Update Widgets includes 2024-11-13 23:50:42 +00:00
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1507846810 Refactor Weapon includes 2024-11-13 23:47:47 +00:00
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4fa8210707 Update Projectile to use a ProjectileMovementComponent 2024-11-13 23:39:08 +00:00
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fc93e35ef1 Change GarlicWeapon to use a timer per OverlappedEnemy 2024-09-05 00:36:44 +01:00
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c3bbb1ac6e Add Healthbar to player 2024-08-28 02:38:31 +01:00
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b0c46c615b Add Sound Effects to pickups 2024-08-25 03:42:55 +01:00
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3382a62b71 Add Gold Coin Sprite 2024-08-25 03:21:24 +01:00
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b49d77f298 Add Gem Sprites 2024-08-25 03:19:25 +01:00
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2959c68ffe Switch VampireAIController to using CrowdFollowingComponent 2024-08-25 03:02:07 +01:00
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f6bbc7e8f0 Add Bat sprite to EnemyCharacter 2024-08-23 02:14:20 +01:00
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c9c1753233 Add PaperFlipbookComponent to VampireCharacter class 2024-08-23 02:14:07 +01:00
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d6f728e376 Add Wild Grass Texture 2024-08-23 01:17:52 +01:00
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3a729caab0 Add Enemy Batching 2024-08-22 22:11:24 +01:00
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2ad6b53ab3 Add Kill Counter 2024-08-21 01:28:16 +01:00
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1bc85f970a Bind EXP Bar value 2024-08-20 23:32:48 +01:00
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45b2120cb5 Add Leveling to EXPComponent 2024-08-20 23:32:24 +01:00
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079fba5d8b Create EXP Pickups 2024-08-16 02:14:53 +01:00
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841880e364 Make EXP Blueprint viewable 2024-08-16 02:14:39 +01:00
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ab8f0a2f32 Add PaperSpriteComponent to APickup 2024-08-16 02:14:29 +01:00
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707728940a Create basic HUD 2024-08-14 00:19:47 +01:00
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0d5858f421 Make EnemyCharacters drop EXP Pickup in OnDeath 2024-08-02 02:12:41 +01:00
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850ebb973e Make gun weapon fire to the corner of the screen rather than diagonally 2024-08-02 01:45:48 +01:00
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64dc8ec7d1 Switch Projectile weapons to Box Collider instead of Sphere Component 2024-08-01 01:53:45 +01:00
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410dd9caf7 Add Pentagram Weapon 2024-07-31 17:05:54 +01:00
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bc4dedf177 Add Lightning Ring 2024-07-31 16:04:56 +01:00
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66a07e621d Add Gun Weapon 2024-07-31 15:27:45 +01:00
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d9dba81c7e Add Knife Weapon 2024-07-31 15:04:31 +01:00
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b8f08e83cc Add Fire Wand Weapon 2024-07-31 14:31:29 +01:00
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b054db1478 Create Projectile Weapon class 2024-07-31 14:19:50 +01:00
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3f089caa33 Update level 2024-07-31 01:59:52 +01:00
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316e4049f8 Update Magic Wand properties 2024-07-31 01:59:47 +01:00
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14d675d929 Add Magic Wand Weapon to player inventory 2024-07-31 01:58:18 +01:00
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0e81f48630 Add Magic Wand Weapon 2024-07-31 01:58:09 +01:00
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6ef61f94b5 Move garlic weapon to subfolderr 2024-07-31 01:57:52 +01:00
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7102040635 Make FireWeaponAction a BlueprintNativeEvent 2024-07-22 00:51:27 +01:00
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26edffa233 Move Garlic out of PlayerCharacter to GarlicWeapon 2024-07-19 01:02:47 +01:00
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8e1dd981ce Add Weapon Inventory Component to Player Character 2024-07-18 01:40:09 +01:00
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f25e6366f5 Add Weapon Inventory Component 2024-07-18 01:39:58 +01:00
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d185f032bb Add Weapon class 2024-07-18 01:39:49 +01:00