|  | 6475e1e183 | Add basic main menu | 2025-05-07 01:44:02 +01:00 |  | 
			
				
					|  | 6ab631515b | Add MainMenuWidget | 2025-05-07 01:07:02 +01:00 |  | 
			
				
					|  | d6b143b7b1 | Add VampireInteractiveWidget | 2025-05-07 00:57:23 +01:00 |  | 
			
				
					|  | f72780bb00 | Replace raw pointers with TObjectPtr<> | 2025-05-03 01:27:16 +01:00 |  | 
			
				
					|  | 0a486535f1 | Add Damaged and Death particle effects to enemies | 2025-05-03 00:22:12 +01:00 |  | 
			
				
					|  | be420b98cf | Add Projectile Static Mesh | 2025-05-02 23:39:46 +01:00 |  | 
			
				
					|  | 9ddc4c9ace | Add Camera Shake when player is damaged | 2025-04-23 23:27:05 +01:00 |  | 
			
				
					|  | c9c128ba44 | Add CameraShake in Player Character on OnDamaged | 2025-04-23 02:41:52 +01:00 |  | 
			
				
					|  | b28395bb72 | Fix box extents bug | 2025-04-23 02:34:50 +01:00 |  | 
			
				
					|  | af5c753c08 | Weapon Refactoring | 2025-04-23 01:13:11 +01:00 |  | 
			
				
					|  | 293d0ae8b2 | Create and Add SwarmAgents to SwarmWeapon | 2025-04-18 03:05:22 +01:00 |  | 
			
				
					|  | 5adafd6519 | Add base implementation of SwarmWeapon Still need to implement the Swarm actors | 2025-04-17 23:05:44 +01:00 |  | 
			
				
					|  | dd92863b60 | Add Upgrades to Gun Weapon | 2025-04-16 15:50:27 +01:00 |  | 
			
				
					|  | a1ed800b60 | Add Upgrades to Pentagram | 2025-04-16 15:04:00 +01:00 |  | 
			
				
					|  | 488387767b | Port Fire Wand to new ProjectileWeapon implementation | 2025-04-16 14:37:42 +01:00 |  | 
			
				
					|  | 43dad6b126 | Add Upgrades to Magic Wand | 2025-04-16 14:34:34 +01:00 |  | 
			
				
					|  | 78ebf0624f | Mess with Level Up Screen | 2025-04-15 22:52:14 +01:00 |  | 
			
				
					|  | 7497f8edce | Add Upgrades to Lightning Ring | 2025-04-15 22:12:09 +01:00 |  | 
			
				
					|  | a05a24dc62 | Finalise base implementation of the Lightning Ring weapon | 2025-04-15 21:49:05 +01:00 |  | 
			
				
					|  | f3f4ad0409 | Set Max Level on Fire Wand weapon | 2025-04-15 21:23:16 +01:00 |  | 
			
				
					|  | 3d2826087e | Add Knife upgrades | 2025-04-15 21:22:59 +01:00 |  | 
			
				
					|  | c5435718de | Allow for multiple projectiles to be spawned per weapon activation | 2025-04-15 21:22:50 +01:00 |  | 
			
				
					|  | e4d1e05fea | Increase default projectile speed | 2025-04-15 21:22:18 +01:00 |  | 
			
				
					|  | e0ba69c694 | Add Garlic Upgrade Descriptions | 2025-04-15 19:53:30 +01:00 |  | 
			
				
					|  | ac28d47763 | Add Fire Wand upgrades | 2025-04-14 20:48:06 +01:00 |  | 
			
				
					|  | becca8b54e | Remove coins from level | 2025-04-14 20:36:18 +01:00 |  | 
			
				
					|  | a5ae074c2b | Implement WeaponAction PlaySound | 2025-04-09 23:55:10 +01:00 |  | 
			
				
					|  | 210e8ab3c9 | Update Targets | 2025-04-09 23:54:43 +01:00 |  | 
			
				
					|  | 4e04a7e822 | Add Project Icon | 2025-04-09 02:33:34 +01:00 |  | 
			
				
					|  | ccf6ce1ac2 | Upgrade project to Unreal 5.5 | 2025-04-09 02:30:19 +01:00 |  | 
			
				
					|  | 4af26afe06 | Add Player Damaged and Death Sounds | 2025-04-07 23:40:01 +01:00 |  | 
			
				
					|  | 8af6871538 | Move Pickup Sounds to Sub-Folder | 2025-04-07 23:23:34 +01:00 |  | 
			
				
					|  | 486991daf0 | Add Enemy Damaged and Death sounds | 2025-04-07 23:23:18 +01:00 |  | 
			
				
					|  | 12291c9b19 | Constrain player to viewable area | 2025-04-04 22:57:43 +01:00 |  | 
			
				
					|  | 64a21df059 | Switch to Timeline for game Timer | 2025-04-04 22:08:11 +01:00 |  | 
			
				
					|  | 2c3a66cbd4 | Add Enemy Attacks | 2025-04-02 23:48:25 +01:00 |  | 
			
				
					|  | f44915e5f0 | Fix mysterious timeline playback issues | 2025-03-26 21:31:53 +00:00 |  | 
			
				
					|  | b42e6d6223 | Add Meshes | 2025-03-26 21:13:52 +00:00 |  | 
			
				
					|  | 3f75cb5db9 | Replace Pickup Sprite Component with Static Mesh Component | 2025-03-19 01:42:36 +00:00 |  | 
			
				
					|  | cc671d5b70 | Add Player Mesh | 2025-03-17 22:03:49 +00:00 |  | 
			
				
					|  | 3477676851 | Detatch Camera from Player | 2025-03-17 21:38:13 +00:00 |  | 
			
				
					|  | 4c584372cc | Clean up OnDeath function | 2025-02-16 22:30:35 +00:00 |  | 
			
				
					|  | f74ae1d263 | Make pickups pooled | 2025-02-16 22:29:37 +00:00 |  | 
			
				
					|  | c133ccd1e9 | Constrain VampireCharacter actors to XY axis in Character Movement Component | 2025-02-15 00:30:46 +00:00 |  | 
			
				
					|  | bd510f297c | Add Garlic specific weapon upgrades | 2025-02-15 00:26:40 +00:00 |  | 
			
				
					|  | 9f7d2bf4c7 | Make UpgradeWeapon overrideable for child classes | 2025-02-15 00:26:17 +00:00 |  | 
			
				
					|  | 55ec2cbfda | Make transform calculations only calculate if enemy is loaded | 2025-02-15 00:25:29 +00:00 |  | 
			
				
					|  | bd01f3312d | Make HealthComponent VisibleAnywhere | 2025-02-15 00:23:55 +00:00 |  | 
			
				
					|  | f3c2da70d0 | Constrain garlic pushback to XY axis | 2025-02-15 00:22:44 +00:00 |  | 
			
				
					|  | 70f474c5ee | Smoothly rotate the mesh in the direction they are moving | 2025-02-10 20:36:44 +00:00 |  |