baz
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09d795600c
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Projectile Weapon OnBeginOverlap refactor
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2024-11-18 02:37:53 +00:00 |
baz
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e55d62ff05
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
baz
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e694e647b0
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VampirePlayerController cleanup
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2024-11-17 21:47:10 +00:00 |
baz
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929c4fa0f3
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Clear timer in OnUnPossess
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2024-11-17 21:45:29 +00:00 |
baz
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a13cad7320
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Move timer binding to code timer
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2024-11-17 21:43:49 +00:00 |
baz
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366dbbfda8
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
baz
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4386f0e383
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Bind updating of EXPBar in code
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2024-11-16 02:23:41 +00:00 |
baz
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0c90ade615
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Move Widget from PlayerCharacter to PlayerController
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2024-11-16 02:22:14 +00:00 |
baz
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6106a2dae6
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Update EXPComponent delegate usage
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2024-11-16 02:19:24 +00:00 |
baz
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dd8cc06e33
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Make delegates DYNAMIC_MULTICAST
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2024-11-16 02:18:36 +00:00 |
baz
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3b2301b270
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Add include
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2024-11-16 01:35:26 +00:00 |
baz
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0c688fb86a
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Bind TakeDamage onto OnTakeAnyDamage
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2024-11-16 01:35:21 +00:00 |
baz
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18702cea0c
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
baz
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ee0a537621
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
baz
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2ae5c4ec74
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Update Widgets includes
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2024-11-13 23:50:42 +00:00 |
baz
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1507846810
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Refactor Weapon includes
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2024-11-13 23:47:47 +00:00 |
baz
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4fa8210707
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Update Projectile to use a ProjectileMovementComponent
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2024-11-13 23:39:08 +00:00 |
baz
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fc93e35ef1
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Change GarlicWeapon to use a timer per OverlappedEnemy
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2024-09-05 00:36:44 +01:00 |
baz
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c3bbb1ac6e
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
baz
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b0c46c615b
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Add Sound Effects to pickups
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2024-08-25 03:42:55 +01:00 |
baz
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2959c68ffe
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Switch VampireAIController to using CrowdFollowingComponent
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2024-08-25 03:02:07 +01:00 |
baz
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c9c1753233
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Add PaperFlipbookComponent to VampireCharacter class
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2024-08-23 02:14:07 +01:00 |
baz
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3a729caab0
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
baz
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2ad6b53ab3
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Add Kill Counter
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2024-08-21 01:28:16 +01:00 |
baz
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45b2120cb5
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Add Leveling to EXPComponent
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2024-08-20 23:32:24 +01:00 |
baz
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841880e364
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Make EXP Blueprint viewable
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2024-08-16 02:14:39 +01:00 |
baz
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ab8f0a2f32
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Add PaperSpriteComponent to APickup
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2024-08-16 02:14:29 +01:00 |
baz
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707728940a
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Create basic HUD
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2024-08-14 00:19:47 +01:00 |
baz
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0d5858f421
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Make EnemyCharacters drop EXP Pickup in OnDeath
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2024-08-02 02:12:41 +01:00 |
baz
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850ebb973e
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Make gun weapon fire to the corner of the screen rather than diagonally
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2024-08-02 01:45:48 +01:00 |
baz
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64dc8ec7d1
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Switch Projectile weapons to Box Collider instead of Sphere Component
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2024-08-01 01:53:45 +01:00 |
baz
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410dd9caf7
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Add Pentagram Weapon
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2024-07-31 17:05:54 +01:00 |
baz
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bc4dedf177
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Add Lightning Ring
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2024-07-31 16:04:56 +01:00 |
baz
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66a07e621d
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Add Gun Weapon
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2024-07-31 15:27:45 +01:00 |
baz
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d9dba81c7e
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Add Knife Weapon
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2024-07-31 15:04:31 +01:00 |
baz
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b8f08e83cc
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Add Fire Wand Weapon
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2024-07-31 14:31:29 +01:00 |
baz
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b054db1478
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Create Projectile Weapon class
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2024-07-31 14:19:50 +01:00 |
baz
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0e81f48630
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Add Magic Wand Weapon
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2024-07-31 01:58:09 +01:00 |
baz
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7102040635
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Make FireWeaponAction a BlueprintNativeEvent
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2024-07-22 00:51:27 +01:00 |
baz
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26edffa233
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Move Garlic out of PlayerCharacter to GarlicWeapon
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2024-07-19 01:02:47 +01:00 |
baz
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8e1dd981ce
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Add Weapon Inventory Component to Player Character
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2024-07-18 01:40:09 +01:00 |
baz
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f25e6366f5
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Add Weapon Inventory Component
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2024-07-18 01:39:58 +01:00 |
baz
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d185f032bb
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Add Weapon class
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2024-07-18 01:39:49 +01:00 |
baz
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686294ab41
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Add parameters to Event Delegates
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2024-07-18 01:39:27 +01:00 |
baz
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addeb47c04
|
Smooth MoveTo Player
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2024-07-15 23:41:24 +01:00 |
baz
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8d4c4bc0bd
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Move enemies away from player when taking damage
|
2024-06-27 20:57:43 +01:00 |
baz
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24d5eb9eaf
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Spawn enemy outside of camera view
|
2024-06-27 17:46:27 +01:00 |
baz
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2e59bb6e0e
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Add enemy spawning
|
2024-06-26 00:17:14 +01:00 |
baz
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a4d66dc45d
|
Remove UE_LOG
|
2024-06-26 00:16:41 +01:00 |
baz
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03023ed494
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Fix Collision profiles between weapons and pickups
|
2024-06-25 02:13:02 +01:00 |