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4c584372cc
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Clean up OnDeath function
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2025-02-16 22:30:35 +00:00 |
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f74ae1d263
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Make pickups pooled
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2025-02-16 22:29:37 +00:00 |
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c133ccd1e9
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Constrain VampireCharacter actors to XY axis in Character Movement Component
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2025-02-15 00:30:46 +00:00 |
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bd510f297c
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Add Garlic specific weapon upgrades
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2025-02-15 00:26:40 +00:00 |
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9f7d2bf4c7
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Make UpgradeWeapon overrideable for child classes
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2025-02-15 00:26:17 +00:00 |
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55ec2cbfda
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Make transform calculations only calculate if enemy is loaded
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2025-02-15 00:25:29 +00:00 |
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bd01f3312d
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Make HealthComponent VisibleAnywhere
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2025-02-15 00:23:55 +00:00 |
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f3c2da70d0
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Constrain garlic pushback to XY axis
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2025-02-15 00:22:44 +00:00 |
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70f474c5ee
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Smoothly rotate the mesh in the direction they are moving
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2025-02-10 20:36:44 +00:00 |
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f5345cc4ed
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Add gold count to HUDWidget
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2025-02-08 15:36:29 +00:00 |
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bac9f7c5e7
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Clean up GarlicFireWeaponAction
Closes #15
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2025-02-08 15:21:08 +00:00 |
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78355d6bf4
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Select upto three random options on level uop
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2025-02-07 20:32:38 +00:00 |
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23d74eddfb
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Add new weapon option to level up screen
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2025-02-06 23:51:22 +00:00 |
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318297e22c
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Update Copyright notice
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2025-02-05 23:12:03 +00:00 |
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804597fbff
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Add Health and Gold Options to Level Up menu when there are no upgrades left
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2025-02-05 23:05:16 +00:00 |
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2d11a5c5bc
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Change access level for IncrementHealth
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2025-02-05 23:04:28 +00:00 |
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a31e00c6e4
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Force set the hight of the pickup when spawned
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2025-02-03 20:26:26 +00:00 |
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7611c87e21
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Reset Health on retrieval from poo
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2025-02-03 20:26:12 +00:00 |
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390b50547b
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Clean up base weapon class
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2025-02-03 20:15:22 +00:00 |
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547c3d340d
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Add Garlic Weapon test upgrading
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2025-02-03 20:12:58 +00:00 |
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0cad5ad897
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Add base weapon upgrading
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2025-02-03 18:53:08 +00:00 |
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c9d10f86a4
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Add proof of concept upgrade screen
This is currently not functional and there is a lot of work still to do
but I want this saved somewhere other than my pc
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2025-02-03 02:29:01 +00:00 |
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773338e912
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Implement basic Level Up UI
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2025-01-25 20:55:35 +00:00 |
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9c6c4e322a
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Add Basic Pause Menue
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2025-01-25 18:46:56 +00:00 |
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4294658f41
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Add Pause Action
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2025-01-24 22:35:15 +00:00 |
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a00f453b87
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Remove unneccessary spawnparams
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2025-01-24 21:59:03 +00:00 |
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58d4a57226
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Make Enemys Pooled
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2025-01-24 21:51:08 +00:00 |
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741a41ddfa
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Make projectiles pooled and use DataAssets
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2025-01-13 20:57:08 +00:00 |
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9436d16875
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Set timeline start point OnOverlap
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2024-11-25 02:38:50 +00:00 |
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3642b9418b
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Make SphereComponent a UPROPERTY
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2024-11-25 02:36:39 +00:00 |
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3e14d6f6e3
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Simplify moving to player character
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2024-11-25 02:13:47 +00:00 |
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e07abfbcfc
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
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dc5e4bb3a2
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Move WeaponInventoryComponent to base character class
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2024-11-22 00:22:21 +00:00 |
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a08696819d
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Handle inputs using Inputable interface
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2024-11-22 00:19:03 +00:00 |
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09d795600c
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Projectile Weapon OnBeginOverlap refactor
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2024-11-18 02:37:53 +00:00 |
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e55d62ff05
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
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e694e647b0
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VampirePlayerController cleanup
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2024-11-17 21:47:10 +00:00 |
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929c4fa0f3
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Clear timer in OnUnPossess
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2024-11-17 21:45:29 +00:00 |
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a13cad7320
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Move timer binding to code timer
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2024-11-17 21:43:49 +00:00 |
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366dbbfda8
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
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4386f0e383
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Bind updating of EXPBar in code
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2024-11-16 02:23:41 +00:00 |
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0c90ade615
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Move Widget from PlayerCharacter to PlayerController
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2024-11-16 02:22:14 +00:00 |
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6106a2dae6
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Update EXPComponent delegate usage
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2024-11-16 02:19:24 +00:00 |
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dd8cc06e33
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Make delegates DYNAMIC_MULTICAST
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2024-11-16 02:18:36 +00:00 |
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3b2301b270
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Add include
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2024-11-16 01:35:26 +00:00 |
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0c688fb86a
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Bind TakeDamage onto OnTakeAnyDamage
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2024-11-16 01:35:21 +00:00 |
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18702cea0c
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
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ee0a537621
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
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2ae5c4ec74
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Update Widgets includes
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2024-11-13 23:50:42 +00:00 |
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1507846810
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Refactor Weapon includes
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2024-11-13 23:47:47 +00:00 |
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