From a00f453b87219dfba53a925e55af35cab1b8923b Mon Sep 17 00:00:00 2001 From: baz Date: Fri, 24 Jan 2025 21:59:03 +0000 Subject: [PATCH] Remove unneccessary spawnparams --- Source/vampires/VampireGameMode.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/vampires/VampireGameMode.cpp b/Source/vampires/VampireGameMode.cpp index c74b26c..0f8a9fd 100644 --- a/Source/vampires/VampireGameMode.cpp +++ b/Source/vampires/VampireGameMode.cpp @@ -75,9 +75,6 @@ void AVampireGameMode::SpawnEnemy() FTransform Transform; Transform.SetLocation(SpawnLocation); - FActorSpawnParameters SpawnParameters; - SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; - if (AActor* enemy = GetEnemyObjectPoolManager_Implementation()->GetObject()) { if (UKismetSystemLibrary::DoesImplementInterface(enemy, UEnemyable::StaticClass()) && EnemyDataAssets.Num() > 0)