diff --git a/Source/vampires/VampireGameMode.cpp b/Source/vampires/VampireGameMode.cpp index c74b26c..0f8a9fd 100644 --- a/Source/vampires/VampireGameMode.cpp +++ b/Source/vampires/VampireGameMode.cpp @@ -75,9 +75,6 @@ void AVampireGameMode::SpawnEnemy() FTransform Transform; Transform.SetLocation(SpawnLocation); - FActorSpawnParameters SpawnParameters; - SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; - if (AActor* enemy = GetEnemyObjectPoolManager_Implementation()->GetObject()) { if (UKismetSystemLibrary::DoesImplementInterface(enemy, UEnemyable::StaticClass()) && EnemyDataAssets.Num() > 0)