.. |
DemolitionCharacter.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
DemolitionCharacter.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Destructable.cpp
|
Stop `Destructable` from producing errors
|
2023-02-03 01:31:42 +00:00 |
Destructable.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
EnemyAIController.cpp
|
Add future TODO message
|
2023-06-24 15:25:21 +01:00 |
EnemyAIController.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
EnemyCharacter.cpp
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
EnemyCharacter.h
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
ExplosiveActor.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
ExplosiveActor.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
GetDistanceToPlayerTask.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
GetDistanceToPlayerTask.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
HealthComponent.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
HealthComponent.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
HealthPickup.cpp
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
HealthPickup.h
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
InteractableComponent.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
InteractableComponent.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Nakatomi.Build.cs
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Nakatomi.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Nakatomi.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
NakatomiAIAttackTokenManager.cpp
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
NakatomiAIAttackTokenManager.h
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
NakatomiCharacter.cpp
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
NakatomiCharacter.h
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
NakatomiFieldSystemActor.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
NakatomiFieldSystemActor.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
NakatomiGameInstance.cpp
|
Add method to create and get AIAttackTokenManger
|
2023-08-17 21:47:53 +01:00 |
NakatomiGameInstance.h
|
Add method to create and get AIAttackTokenManger
|
2023-08-17 21:47:53 +01:00 |
NakatomiGameModeBase.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
NakatomiGameModeBase.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
NakatomiPlayerController.cpp
|
Add Player Controller
|
2022-12-13 04:11:17 +00:00 |
NakatomiPlayerController.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Pickup.cpp
|
Rename FireSound to OverlapSound
|
2023-07-03 21:58:46 +01:00 |
Pickup.h
|
Rename FireSound to OverlapSound
|
2023-07-03 21:58:46 +01:00 |
PlayerCharacter.cpp
|
Add HitMarker Sound Effect
|
2023-08-16 12:31:07 +01:00 |
PlayerCharacter.h
|
Add HitMarker Sound Effect
|
2023-08-16 12:31:07 +01:00 |
PlayerHUDWidget.cpp
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
PlayerHUDWidget.h
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
PlayerHealthComponent.cpp
|
Add Health Components
|
2022-12-13 04:10:20 +00:00 |
PlayerHealthComponent.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
RandomWeapon.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
RandomWeapon.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
RandomWeaponParameters.cpp
|
Add ADS Spread Multiplier to RandomWeaponParameter generation
|
2023-07-30 15:23:30 +01:00 |
RandomWeaponParameters.h
|
Add ADS Spread Multiplier to RandomWeaponParameter generation
|
2023-07-30 15:23:30 +01:00 |
TaskFireWeapon.cpp
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
TaskFireWeapon.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
TaskGetRandomLocation.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
TaskGetRandomLocation.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Weapon.cpp
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Weapon.h
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
WeaponPickup.cpp
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
WeaponPickup.h
|
Move generic pickup functionality to base Pickup class
|
2023-06-24 15:11:09 +01:00 |
WeaponProperties.h
|
Add ADS Weapon Spread Modifier
|
2023-07-27 22:22:14 +01:00 |